Triple
T13148577
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Donut Plains |
E312402
|
entity |
| Predicate | containsLevel |
P89909
|
FINISHED |
| Object |
Donut Secret 3
Donut Secret 3 is a hidden underwater level in Super Mario World, accessible from the Donut Plains area and known for its maze-like layout and secret exit.
|
E1028616
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Donut Secret 3 | Statement: [Donut Plains, containsLevel, Donut Secret 3]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Donut Secret 3 Context triple: [Donut Plains, containsLevel, Donut Secret 3]
-
A.
Donut Secret 1
Donut Secret 1 is a hidden underwater-themed level in Super Mario World accessible from the Donut Plains area.
-
B.
Donut Plains 2
Donut Plains 2 is an underground-themed level in Super Mario World featuring multiple paths, secret areas, and the introduction of the Cape Feather’s flight mechanics.
-
C.
Donut Ghost House
Donut Ghost House is a haunted, puzzle-oriented ghost house level in the Donut Plains area of Super Mario World.
-
D.
DONUT
DONUT is a physics experiment, likely in the field of particle or nuclear physics, known by the acronym DONUT.
-
E.
Donut County
Donut County is a whimsical physics-based puzzle game where players control an ever-growing hole in the ground that swallows up objects, buildings, and characters to unravel a quirky narrative.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Donut Secret 3 Triple: [Donut Plains, containsLevel, Donut Secret 3]
Generated description
Donut Secret 3 is a hidden underwater level in Super Mario World, accessible from the Donut Plains area and known for its maze-like layout and secret exit.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Donut Secret 3 Target entity description: Donut Secret 3 is a hidden underwater level in Super Mario World, accessible from the Donut Plains area and known for its maze-like layout and secret exit.
-
A.
Donut Secret 1
Donut Secret 1 is a hidden underwater-themed level in Super Mario World accessible from the Donut Plains area.
-
B.
Donut Plains 2
Donut Plains 2 is an underground-themed level in Super Mario World featuring multiple paths, secret areas, and the introduction of the Cape Feather’s flight mechanics.
-
C.
Donut Ghost House
Donut Ghost House is a haunted, puzzle-oriented ghost house level in the Donut Plains area of Super Mario World.
-
D.
DONUT
DONUT is a physics experiment, likely in the field of particle or nuclear physics, known by the acronym DONUT.
-
E.
Donut County
Donut County is a whimsical physics-based puzzle game where players control an ever-growing hole in the ground that swallows up objects, buildings, and characters to unravel a quirky narrative.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d806aabde48190899e13e41659cae5 |
completed | April 9, 2026, 8:06 p.m. |
| NER | Named-entity recognition | batch_69d98bd0f5b08190ab700c5de1c8e138 |
completed | April 10, 2026, 11:46 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69f6ff0c88dc8190bcb83482d6df39b5 |
completed | May 3, 2026, 7:53 a.m. |
| NEDg | Description generation | batch_69f7013a368c8190a768f837f6551f5b |
completed | May 3, 2026, 8:03 a.m. |
| NED2 | Entity disambiguation (via description) | batch_69f7038563848190ae96538e30ecafd5 |
completed | May 3, 2026, 8:12 a.m. |
Created at: April 9, 2026, 9:11 p.m.