Triple

T13119729
Position Surface form Disambiguated ID Type / Status
Subject Goomba E311689 entity
Predicate hasVariant P455 FINISHED
Object Paragoomba E311689 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Paragoomba | Statement: [Goomba, hasVariant, Paragoomba]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Paragoomba
Context triple: [Goomba, hasVariant, Paragoomba]
  • A. Goomba chosen
    Goomba is a common mushroom-like enemy from the Super Mario video game series, known for walking straight toward the player and being easily defeated by a jump.
  • B. Koopa Troopa
    Koopa Troopa is a turtle-like enemy species from Nintendo’s Mario series, known for retreating into its shell when jumped on and often serving as a basic, recurring foe throughout the games.
  • C. Koopa Shell
    A Koopa Shell is a distinctive, often weaponized turtle shell from the Mario video game series, commonly used as a projectile or tool in gameplay.
  • D. Bowser Jr.
    Bowser Jr. is a recurring antagonist in the Super Mario series, known as Bowser’s mischievous son who frequently schemes against Mario and his allies.
  • E. Goombella
    Goombella is a chatty Goomba archaeology student and party member from Paper Mario: The Thousand-Year Door who helps Mario by providing tattle information and insights on locations and characters.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d806a9fe888190b081e2d9ea665d6c completed April 9, 2026, 8:06 p.m.
NER Named-entity recognition batch_69d98196e69081909111407ee3d9f08e completed April 10, 2026, 11:02 p.m.
NED1 Entity disambiguation (via context triple) batch_69f6eadcd7048190aa740262679e5bab completed May 3, 2026, 6:27 a.m.
Created at: April 9, 2026, 9:06 p.m.