Triple
T13041465
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Andrew Knott |
E327201
|
entity |
| Predicate | hasFamilyName |
P18
|
FINISHED |
| Object | Knott |
E568019
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Knott | Statement: [Andrew Knott, hasFamilyName, Knott]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Knott Context triple: [Andrew Knott, hasFamilyName, Knott]
-
A.
Knott
chosen
Knott is a prominent fell in England’s Lake District, known as one of the higher and more remote summits in the Northern Fells.
-
B.
Knotts
Knotts is the surname of American actor and comedian Don Knotts, best known for his role as Barney Fife on "The Andy Griffith Show."
-
C.
Knotz
Knotz is a music producer known for working with the artist Gravitas.
-
D.
Knoebel
Knoebel is a German surname most notably associated with the contemporary abstract artist Imi Knoebel.
-
E.
Lockne
Lockne is a character from the video game Death Stranding, serving as a key member of the Bridges organization and the twin sister of the character Mama.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d8076e64308190904fb5c93517c901 |
completed | April 9, 2026, 8:09 p.m. |
| NER | Named-entity recognition | batch_69d9804f0318819081516e2ca1de6797 |
completed | April 10, 2026, 10:57 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69f6cbd5139c8190aaec6487f074f251 |
completed | May 3, 2026, 4:15 a.m. |
Created at: April 9, 2026, 8:56 p.m.