Triple
T12913701
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Citadel guardians |
E308923
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | Adventure Time entity |
C30261
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: Adventure Time entity Context triple: [Citadel guardians, instanceOf, Adventure Time entity]
-
A.
animated character
An animated character is a fictional persona brought to life through drawn, computer-generated, or stop-motion imagery, exhibiting movement, expression, and personality within animated media.
-
B.
video game fictional entity
A video game fictional entity is any imagined character, creature, object, or construct that exists within the narrative or interactive world of a video game, defined by its designed attributes, behaviors, and role in gameplay or story.
-
C.
Goblin
A Goblin is a small, cunning, and often mischievous humanoid creature typically depicted with sharp features, a penchant for trickery, and a tendency toward malevolent or greedy behavior.
-
D.
Minion
chosen
A Minion is a small, subordinate creature or character that serves a more powerful entity, often performing simple, repetitive, or menial tasks, sometimes with comedic or blindly loyal behavior.
-
E.
anime character
An anime character is a stylized, often exaggerated fictional persona originating from Japanese animation, defined by distinctive visual design, expressive emotions, and participation in narrative-driven stories.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d7bdf92b588190acdf2a2291ac4590 |
completed | April 9, 2026, 2:55 p.m. |
Created at: April 9, 2026, 5:41 p.m.