Triple
T12912327
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Megaserver technology |
E308891
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | online game server architecture |
C905
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: online game server architecture Context triple: [Megaserver technology, instanceOf, online game server architecture]
-
A.
multiplayer game
A multiplayer game is an interactive digital or physical game in which two or more players participate simultaneously or asynchronously, often collaborating or competing within a shared set of rules and objectives.
-
B.
network architecture
chosen
A network architecture is the structured design and organization of hardware, software, protocols, and communication paths that define how data flows and services are delivered within a computer network.
-
C.
social gaming network
A social gaming network is an online platform that connects players to discover, play, and share games together while interacting through social features like friends lists, chat, and communities.
-
D.
Home Subscriber Server
A Home Subscriber Server (HSS) is a central database in mobile networks that stores and manages subscriber profiles, authentication data, and service authorization information to support user access and mobility.
-
E.
real-time communication server
A real-time communication server is a system that manages and routes live, low-latency data streams (such as messages, audio, or video) between connected clients, ensuring timely delivery and synchronization.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d7bdf92b588190acdf2a2291ac4590 |
completed | April 9, 2026, 2:55 p.m. |
Created at: April 9, 2026, 5:41 p.m.