Triple
T12912168
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Fallout 2 |
E308888
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | computer role-playing game |
C7524
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: computer role-playing game Context triple: [Fallout 2, instanceOf, computer role-playing game]
-
A.
role‑playing game
A role-playing game is an interactive experience in which players assume fictional characters and collaboratively create or influence a narrative by making choices that affect the game world and its outcomes.
-
B.
action role-playing game series
An action role-playing game series is a collection of related video games that blend real-time combat and character control with role-playing elements such as character progression, narrative choices, and equipment customization across multiple interconnected titles.
-
C.
video game
chosen
A video game is an interactive digital entertainment experience in which players engage with visual and audio content through input devices to achieve goals, overcome challenges, or explore virtual worlds.
-
D.
video game character
A video game character is a fictional, interactive entity within a game world that the player controls or encounters, defined by its abilities, appearance, behavior, and role in the game's narrative or mechanics.
-
E.
roguelike game
A roguelike game is a dungeon-crawling video game characterized by procedurally generated levels, turn-based gameplay, grid-based movement, and permanent character death.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d7bdf92b588190acdf2a2291ac4590 |
completed | April 9, 2026, 2:55 p.m. |
Created at: April 9, 2026, 5:41 p.m.