Triple
T12911765
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Vault-Tec |
E308880
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | Fallout universe entity |
C14415
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: Fallout universe entity Context triple: [Vault-Tec, instanceOf, Fallout universe entity]
-
A.
video game fictional entity
A video game fictional entity is any imagined character, creature, object, or construct that exists within the narrative or interactive world of a video game, defined by its designed attributes, behaviors, and role in gameplay or story.
-
B.
in-universe object
chosen
An in-universe object is any tangible or intangible item that exists within a fictional world's reality and can be perceived, used, or referenced by characters in that setting.
-
C.
location in the Foundation universe
A "location in the Foundation universe" represents any distinct physical or spatial setting—such as planets, space stations, sectors, or regions—within the fictional cosmos of Isaac Asimov’s Foundation series, characterized by its geography, political affiliation, culture, and narrative significance.
-
D.
Viltrumite
A Viltrumite is a powerful, long-lived humanoid alien from the planet Viltrum, possessing immense strength, flight, and durability, often characterized by a ruthless, conquest-driven culture.
-
E.
New World vulture
A New World vulture is a large scavenging bird of the Americas, characterized by a featherless head, keen sense of smell, and a diet primarily consisting of carrion.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d7bdf92b588190acdf2a2291ac4590 |
completed | April 9, 2026, 2:55 p.m. |
Created at: April 9, 2026, 5:41 p.m.