Triple

T12895383
Position Surface form Disambiguated ID Type / Status
Subject Quake 4 E308478 entity
Predicate usesEngine P2092 FINISHED
Object id Tech 4 E956024 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: id Tech 4 | Statement: [Quake 4, usesEngine, id Tech 4]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: id Tech 4
Context triple: [Quake 4, usesEngine, id Tech 4]
  • A. id Tech 4 chosen
    id Tech 4 is a game engine developed by id Software, best known for powering Doom 3 and its expansions with advanced real-time lighting and shadowing technology.
  • B. id Tech 5
    id Tech 5 is a game engine developed by id Software, known for its advanced megatexture technology and use in visually rich first-person and survival horror titles.
  • C. id Tech 3
    id Tech 3 is a game engine developed by id Software, best known for powering the fast-paced first-person shooter Quake III Arena and numerous other late-1990s and early-2000s titles.
  • D. id Tech 6
    id Tech 6 is a proprietary game engine developed by id Software, known for powering modern, high-performance first-person shooters with advanced graphics and smooth gameplay.
  • E. id Tech 2
    id Tech 2 is a 3D game engine developed by id Software, best known for powering late-1990s first-person shooters and advancing real-time graphics and multiplayer technology.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d7bdf7c1f0819098102569a8d8cbf5 completed April 9, 2026, 2:55 p.m.
NER Named-entity recognition batch_69d9717d859481908957510babac2d69 completed April 10, 2026, 9:54 p.m.
NED1 Entity disambiguation (via context triple) batch_69f6a55daf788190be72af98b288bd70 completed May 3, 2026, 1:31 a.m.
Created at: April 9, 2026, 5:40 p.m.