Triple
T12895383
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Quake 4 |
E308478
|
entity |
| Predicate | usesEngine |
P2092
|
FINISHED |
| Object | id Tech 4 |
E956024
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: id Tech 4 | Statement: [Quake 4, usesEngine, id Tech 4]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: id Tech 4 Context triple: [Quake 4, usesEngine, id Tech 4]
-
A.
id Tech 4
chosen
id Tech 4 is a game engine developed by id Software, best known for powering Doom 3 and its expansions with advanced real-time lighting and shadowing technology.
-
B.
id Tech 5
id Tech 5 is a game engine developed by id Software, known for its advanced megatexture technology and use in visually rich first-person and survival horror titles.
-
C.
id Tech 3
id Tech 3 is a game engine developed by id Software, best known for powering the fast-paced first-person shooter Quake III Arena and numerous other late-1990s and early-2000s titles.
-
D.
id Tech 6
id Tech 6 is a proprietary game engine developed by id Software, known for powering modern, high-performance first-person shooters with advanced graphics and smooth gameplay.
-
E.
id Tech 2
id Tech 2 is a 3D game engine developed by id Software, best known for powering late-1990s first-person shooters and advancing real-time graphics and multiplayer technology.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d7bdf7c1f0819098102569a8d8cbf5 |
completed | April 9, 2026, 2:55 p.m. |
| NER | Named-entity recognition | batch_69d9717d859481908957510babac2d69 |
completed | April 10, 2026, 9:54 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69f6a55daf788190be72af98b288bd70 |
completed | May 3, 2026, 1:31 a.m. |
Created at: April 9, 2026, 5:40 p.m.