Triple

T12731360
Position Surface form Disambiguated ID Type / Status
Subject Call of Duty: Modern Warfare (2019) E304243 entity
Predicate usesEngine P2092 FINISHED
Object IW engine E266240 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: IW engine | Statement: [Call of Duty: Modern Warfare (2019), usesEngine, IW engine]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: IW engine
Context triple: [Call of Duty: Modern Warfare (2019), usesEngine, IW engine]
  • A. IW engine chosen
    The IW engine is a proprietary game engine developed by Infinity Ward and used across multiple Call of Duty titles, including those created by Treyarch.
  • B. IW 2.0
    IW 2.0 is a specific release of the IW engine software, representing an updated iteration with improvements and new features over earlier versions.
  • C. Vinci engine
    The Vinci engine is a European upper-stage rocket engine developed by ArianeGroup for the Ariane 6 launcher, notable for its restartable cryogenic design using liquid hydrogen and liquid oxygen.
  • D. IW
    IW is the common abbreviation for Infinity Ward, a prominent video game developer best known for creating the Call of Duty franchise.
  • E. Void Engine
    Void Engine is a proprietary game engine developed by Arkane Studios, known for powering visually rich, immersive first-person games like Dishonored 2 and Deathloop.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d7bdf1426c8190a4402e1c4cdec33a completed April 9, 2026, 2:55 p.m.
NER Named-entity recognition batch_69d96467a2248190aff1ebb5db84b3c6 completed April 10, 2026, 8:58 p.m.
NED1 Entity disambiguation (via context triple) batch_69f67c8c38a88190853c4d14e2492599 completed May 2, 2026, 10:37 p.m.
Created at: April 9, 2026, 5:25 p.m.