Triple
T12620900
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Cedar system |
E301375
|
entity |
| Predicate | extends |
P1244
|
FINISHED |
| Object | Mesa programming tools |
E987504
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Mesa programming tools | Statement: [Cedar system, extends, Mesa programming tools]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Mesa programming tools Context triple: [Cedar system, extends, Mesa programming tools]
-
A.
Mesa 3D
Mesa 3D is an open-source implementation of the OpenGL and other graphics APIs that provides hardware-accelerated 3D rendering for Unix-like operating systems.
-
B.
Mesa (programming language)
chosen
Mesa is a pioneering systems programming language developed at Xerox PARC in the 1970s, notable for its strong typing, modularity, and influence on later languages and operating system design.
-
C.
Gallium3D
Gallium3D is a graphics driver architecture and framework within the Mesa 3D project that simplifies and unifies the development of 3D graphics drivers across different hardware.
-
D.
NVIDIA OptiX
NVIDIA OptiX is a GPU-accelerated, programmable ray tracing engine and API from NVIDIA used to build high-performance, photorealistic rendering and simulation applications.
-
E.
Metal Shading Language
Metal Shading Language is Apple’s C++-like GPU programming language used to write high-performance graphics and compute shaders for the Metal framework on iOS, macOS, and related platforms.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d7bdeaf49c8190b13800111fa77ea3 |
completed | April 9, 2026, 2:55 p.m. |
| NER | Named-entity recognition | batch_69d960c75c9c819092265ebc2b39f21d |
completed | April 10, 2026, 8:42 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69f65ed6f79881908872c644a9789f04 |
completed | May 2, 2026, 8:30 p.m. |
Created at: April 9, 2026, 5:13 p.m.