Triple

T12620900
Position Surface form Disambiguated ID Type / Status
Subject Cedar system E301375 entity
Predicate extends P1244 FINISHED
Object Mesa programming tools E987504 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Mesa programming tools | Statement: [Cedar system, extends, Mesa programming tools]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Mesa programming tools
Context triple: [Cedar system, extends, Mesa programming tools]
  • A. Mesa 3D
    Mesa 3D is an open-source implementation of the OpenGL and other graphics APIs that provides hardware-accelerated 3D rendering for Unix-like operating systems.
  • B. Mesa (programming language) chosen
    Mesa is a pioneering systems programming language developed at Xerox PARC in the 1970s, notable for its strong typing, modularity, and influence on later languages and operating system design.
  • C. Gallium3D
    Gallium3D is a graphics driver architecture and framework within the Mesa 3D project that simplifies and unifies the development of 3D graphics drivers across different hardware.
  • D. NVIDIA OptiX
    NVIDIA OptiX is a GPU-accelerated, programmable ray tracing engine and API from NVIDIA used to build high-performance, photorealistic rendering and simulation applications.
  • E. Metal Shading Language
    Metal Shading Language is Apple’s C++-like GPU programming language used to write high-performance graphics and compute shaders for the Metal framework on iOS, macOS, and related platforms.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d7bdeaf49c8190b13800111fa77ea3 completed April 9, 2026, 2:55 p.m.
NER Named-entity recognition batch_69d960c75c9c819092265ebc2b39f21d completed April 10, 2026, 8:42 p.m.
NED1 Entity disambiguation (via context triple) batch_69f65ed6f79881908872c644a9789f04 completed May 2, 2026, 8:30 p.m.
Created at: April 9, 2026, 5:13 p.m.