Triple

T12109530
Position Surface form Disambiguated ID Type / Status
Subject Gouraud shading E288385 entity
Predicate precedes P97 FINISHED
Object Phong shading E944314 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Phong shading | Statement: [Gouraud shading, precedes, Phong shading]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Phong shading
Context triple: [Gouraud shading, precedes, Phong shading]
  • A. Gouraud shading
    Gouraud shading is a computer graphics technique for smoothly shading surfaces by interpolating vertex colors across polygons to create a more realistic lighting effect.
  • B. Phong reflection model chosen
    The Phong reflection model is a computer graphics shading technique that approximates how light reflects off a surface by combining ambient, diffuse, and specular components to produce smooth highlights.
  • C. Phong
    The Phong are an ethnic group of Southeast Asia, traditionally living in the upland regions of Laos and neighboring areas with distinct language and cultural practices.
  • D. Computer Graphics: Principles and Practice
    Computer Graphics: Principles and Practice is a foundational textbook that comprehensively covers the theory and algorithms underlying modern computer graphics.
  • E. A-buffer algorithm
    The A-buffer algorithm is a computer graphics technique for high-quality hidden surface determination and anti-aliasing that stores multiple fragments per pixel to correctly render complex, overlapping, and transparent geometry.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d6ab4a5c448190a110d1273314b21a completed April 8, 2026, 7:23 p.m.
NER Named-entity recognition batch_69d915632dc48190863e0239cef37e24 completed April 10, 2026, 3:21 p.m.
NED1 Entity disambiguation (via context triple) batch_69f61e46d588819086bfde1b544cab82 completed May 2, 2026, 3:54 p.m.
Created at: April 8, 2026, 9:49 p.m.