Triple

T11836086
Position Surface form Disambiguated ID Type / Status
Subject Call of Duty: Ghosts E281518 entity
Predicate multiplayerMapType P101764 FINISHED
Object dynamic maps with changing layouts LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: dynamic maps with changing layouts | Statement: [Call of Duty: Ghosts, multiplayerMapType, dynamic maps with changing layouts]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: multiplayerMapType
Context triple: [Call of Duty: Ghosts, multiplayerMapType, dynamic maps with changing layouts]
  • A. multiplayerType
    Indicates the type or mode of multiplayer interaction supported between participants.
  • B. multiplayerMapCountAtLaunch
    Indicates the number of multiplayer maps that are available when the game is first launched.
  • C. supportsMultiplayerMapSize
    Indicates that something (such as a game or system) allows or is compatible with a specific map size when running in multiplayer mode.
  • D. multiplayerFeature
    Indicates that the subject supports or involves multiple users participating together, typically at the same time within the same activity or environment.
  • E. hasMultiplayer
    Indicates that an entity (such as a game or application) supports a mode where multiple users can participate or interact simultaneously.
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d6ab276f8c8190b1966a0ef11349ac completed April 8, 2026, 7:23 p.m.
NER Named-entity recognition batch_69d8a62fec0881908c7b89c0b5bcc9a2 completed April 10, 2026, 7:26 a.m.
PD Predicate disambiguation batch_69d8a254a57481908a1e6ad97919c416 completed April 10, 2026, 7:10 a.m.
PDg Predicate description generation batch_69d8a43cc0c881909fed7cd759fe90b1 completed April 10, 2026, 7:18 a.m.
Created at: April 8, 2026, 9:43 p.m.