Triple
T11739975
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Lambertian reflectance law |
E279125
|
entity |
| Predicate | contrastWith |
P278
|
FINISHED |
| Object |
Phong reflection model
The Phong reflection model is a computer graphics shading technique that approximates how light reflects off a surface by combining ambient, diffuse, and specular components to produce smooth highlights.
|
E944314
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Phong reflection model | Statement: [Lambertian reflectance law, contrastWith, Phong reflection model]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Phong reflection model Context triple: [Lambertian reflectance law, contrastWith, Phong reflection model]
-
A.
Lambertian reflectance law in optics
The Lambertian reflectance law in optics describes an ideal diffuse surface that appears equally bright from all viewing angles because its apparent brightness is proportional to the cosine of the angle between the incident light and the surface normal.
-
B.
Computer Graphics: Principles and Practice
Computer Graphics: Principles and Practice is a foundational textbook that comprehensively covers the theory and algorithms underlying modern computer graphics.
-
C.
Fundamentals of Interactive Computer Graphics
Fundamentals of Interactive Computer Graphics is a foundational textbook that introduces the principles, algorithms, and techniques underlying modern computer graphics and interactive visual systems.
-
D.
A-buffer algorithm
The A-buffer algorithm is a computer graphics technique for high-quality hidden surface determination and anti-aliasing that stores multiple fragments per pixel to correctly render complex, overlapping, and transparent geometry.
-
E.
Geometry Engine at SGI
Geometry Engine at SGI was a pioneering hardware graphics subsystem developed at Silicon Graphics that accelerated 3D geometric computations and helped establish SGI’s leadership in high-performance computer graphics.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Phong reflection model Triple: [Lambertian reflectance law, contrastWith, Phong reflection model]
Generated description
The Phong reflection model is a computer graphics shading technique that approximates how light reflects off a surface by combining ambient, diffuse, and specular components to produce smooth highlights.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Phong reflection model Target entity description: The Phong reflection model is a computer graphics shading technique that approximates how light reflects off a surface by combining ambient, diffuse, and specular components to produce smooth highlights.
-
A.
Lambertian reflectance law in optics
The Lambertian reflectance law in optics describes an ideal diffuse surface that appears equally bright from all viewing angles because its apparent brightness is proportional to the cosine of the angle between the incident light and the surface normal.
-
B.
Computer Graphics: Principles and Practice
Computer Graphics: Principles and Practice is a foundational textbook that comprehensively covers the theory and algorithms underlying modern computer graphics.
-
C.
Fundamentals of Interactive Computer Graphics
Fundamentals of Interactive Computer Graphics is a foundational textbook that introduces the principles, algorithms, and techniques underlying modern computer graphics and interactive visual systems.
-
D.
A-buffer algorithm
The A-buffer algorithm is a computer graphics technique for high-quality hidden surface determination and anti-aliasing that stores multiple fragments per pixel to correctly render complex, overlapping, and transparent geometry.
-
E.
Geometry Engine at SGI
Geometry Engine at SGI was a pioneering hardware graphics subsystem developed at Silicon Graphics that accelerated 3D geometric computations and helped establish SGI’s leadership in high-performance computer graphics.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d6aaffec6881908bead509e8621742 |
completed | April 8, 2026, 7:22 p.m. |
| NER | Named-entity recognition | batch_69d8a4f025f88190a39280806c9d7c33 |
completed | April 10, 2026, 7:21 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69f019c339cc81909967ecfa234e4ab8 |
completed | April 28, 2026, 2:21 a.m. |
| NEDg | Description generation | batch_69f01d7ab930819095eaae226ab55b80 |
completed | April 28, 2026, 2:37 a.m. |
| NED2 | Entity disambiguation (via description) | batch_69f043ddbfe481908e0c439dbd3e944f |
completed | April 28, 2026, 5:21 a.m. |
Created at: April 8, 2026, 9:41 p.m.