Triple
T11660035
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Woodland Mansion |
E277096
|
entity |
| Predicate | canBeModifiedByPlayer |
P12017
|
FINISHED |
| Object | Yes |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Yes | Statement: [Woodland Mansion, canBeModifiedByPlayer, Yes]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: canBeModifiedByPlayer Context triple: [Woodland Mansion, canBeModifiedByPlayer, Yes]
-
A.
mayBeModifiedBy
chosen
Indicates that an entity has the potential to be altered, changed, or updated by another entity or process.
-
B.
canBeModifiedBetween
Indicates that something is allowed or able to be changed during a specified interval or between defined points or states.
-
C.
allowsPlayerAction
Indicates that one entity permits or enables a player to perform a specific action within a system or context.
-
D.
canSet
Indicates that one entity has the ability or permission to assign, configure, or change a property, value, or state of another entity.
-
E.
playableInGame
Indicates that something can be used or controlled as an active element within a particular game.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d6aafbb3c081908a9cdb4ecb8d981d |
completed | April 8, 2026, 7:22 p.m. |
| NER | Named-entity recognition | batch_69d8a3d19c788190826d849a6ffedc72 |
completed | April 10, 2026, 7:16 a.m. |
| PD | Predicate disambiguation | batch_69d88a73f9ac819095662042804bf40a |
completed | April 10, 2026, 5:28 a.m. |
Created at: April 8, 2026, 9:39 p.m.