Triple

T11658962
Position Surface form Disambiguated ID Type / Status
Subject Zombie (Minecraft) E277075 entity
Predicate avoidsBurningWhen P100762 FINISHED
Object Under solid block shade LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Under solid block shade | Statement: [Zombie (Minecraft), avoidsBurningWhen, Under solid block shade]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: avoidsBurningWhen
Context triple: [Zombie (Minecraft), avoidsBurningWhen, Under solid block shade]
  • A. isLessFlammableThan
    Indicates that one entity has a lower tendency to catch fire or burn than another entity.
  • B. burningSince
    Indicates that an object or substance has been continuously burning from a specified starting time up to the present or another reference time.
  • C. designedToAvoid
    Indicates that something was intentionally created or configured in a way that prevents or minimizes a particular outcome, condition, or interaction.
  • D. reducedEngineHeatComparedTo
    Indicates that one entity produces or exhibits a lower level of engine heat than another entity used as a point of comparison.
  • E. canBePutOutBy
    Indicates that one entity has the ability or means to extinguish, stop, or neutralize another entity or process.
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d6aafbb3c081908a9cdb4ecb8d981d completed April 8, 2026, 7:22 p.m.
NER Named-entity recognition batch_69d8a3d19c788190826d849a6ffedc72 completed April 10, 2026, 7:16 a.m.
PD Predicate disambiguation batch_69d88a73f9ac819095662042804bf40a completed April 10, 2026, 5:28 a.m.
PDg Predicate description generation batch_69d890458d948190b15054c9ba0fd923 completed April 10, 2026, 5:53 a.m.
Created at: April 8, 2026, 9:39 p.m.