Triple
T11575873
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Betty Rubble |
E274502
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | The Flintstones character |
C1104
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: The Flintstones character Context triple: [Betty Rubble, instanceOf, The Flintstones character]
-
A.
Peanuts character
A Peanuts character is a fictional person or animal from Charles M. Schulz’s comic strip "Peanuts," defined by a distinctive personality, simple visual design, and participation in the strip’s everyday, often philosophical, slice-of-life stories.
-
B.
Family Guy character
A Family Guy character is a fictional person or anthropomorphic being from the animated television series "Family Guy," defined by exaggerated traits, comedic behavior, and relationships within the show's satirical depiction of American family and society.
-
C.
television character
chosen
A television character is a fictional or dramatized persona created for and portrayed within a TV program, contributing to its narrative, themes, and audience engagement.
-
D.
Playboy Bunny
A Playboy Bunny is a female hostess and entertainer employed by Playboy Clubs, recognizable by her distinctive costume featuring a corset, bunny ears, bow tie, cuffs, and a fluffy tail, symbolizing the brand’s glamorous and provocative image.
-
E.
Nintendo character
A Nintendo character is a fictional persona created or licensed by Nintendo that appears in its video games, media, and related merchandise, often embodying distinctive abilities, personalities, and roles within their respective game worlds.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d6aae5ac3c81908d2b0a3a665665b2 |
completed | April 8, 2026, 7:22 p.m. |
Created at: April 8, 2026, 9:38 p.m.