Triple

T11563898
Position Surface form Disambiguated ID Type / Status
Subject Maldraxxus E274206 entity
Predicate cosmicForce P100046 FINISHED
Object Death E933337 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Death | Statement: [Maldraxxus, cosmicForce, Death]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Death
Context triple: [Maldraxxus, cosmicForce, Death]
  • A. Death
    Death is an American proto-punk band from Detroit, formed in the early 1970s and later recognized as a pioneering influence on punk rock.
  • B. Death
    Death is the universal, irreversible cessation of life that marks the end of an organism’s biological functions and is a central theme in philosophy, religion, and mythology.
  • C. Death
    Death is a recurring anthropomorphic personification of mortality in Terry Pratchett's Discworld series, known for his skeletal appearance, dry wit, and philosophical reflections on life and death.
  • D. Death chosen
    Death is one of the fundamental cosmic forces in the Warcraft universe, governing the Shadowlands and the cycle of mortal souls.
  • E. Death
    Death is a recurring, scythe-wielding boss and iconic embodiment of mortality in the Castlevania video game series, often serving as one of Dracula’s most powerful and feared servants.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d6aae5ac3c81908d2b0a3a665665b2 completed April 8, 2026, 7:22 p.m.
NER Named-entity recognition batch_69d88dd321f88190a57ecaf079fbbc3f completed April 10, 2026, 5:42 a.m.
NED1 Entity disambiguation (via context triple) batch_69e713bcc0048190bec14ac4ab84d51d completed April 21, 2026, 6:05 a.m.
Created at: April 8, 2026, 9:37 p.m.