Triple

T11547437
Position Surface form Disambiguated ID Type / Status
Subject The Maw E273806 entity
Predicate gameplayChange P30623 FINISHED
Object mount restrictions later relaxed in patches LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: mount restrictions later relaxed in patches | Statement: [The Maw, gameplayChange, mount restrictions later relaxed in patches]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameplayChange
Context triple: [The Maw, gameplayChange, mount restrictions later relaxed in patches]
  • A. gamePlayed
    Indicates that a particular game is or was played by an entity (such as a person, team, or group) during a specific event or time.
  • B. gameContext
    Indicates the situational framework or environment in which a game’s actions, rules, and interactions take place.
  • C. gameDirector
    Indicates that one entity serves as the director (creative or managerial lead) of a particular game associated with another entity.
  • D. gameState chosen
    Indicates the current status or condition of a game at a particular point in time, including relevant rules, progress, and contextual information.
  • E. gameEngineModification
    Indicates a relationship where an entity alters, extends, or customizes the functionality or behavior of a game engine.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d6aae4dfa48190a3ab0b19a159a3c5 completed April 8, 2026, 7:22 p.m.
NER Named-entity recognition batch_69d886e3ad548190b2c88332f5d919bd completed April 10, 2026, 5:13 a.m.
PD Predicate disambiguation batch_69d8087cbe7c819085680f3d67ccc978 completed April 9, 2026, 8:13 p.m.
Created at: April 8, 2026, 9:37 p.m.