Triple
T11542698
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Competitive Play (Overwatch) |
E273711
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | multiplayer mode |
C14115
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: multiplayer mode Context triple: [Competitive Play (Overwatch), instanceOf, multiplayer mode]
-
A.
multiplayer game
A multiplayer game is an interactive digital or physical game in which two or more players participate simultaneously or asynchronously, often collaborating or competing within a shared set of rules and objectives.
-
B.
video game mode
chosen
A video game mode is a specific set of rules, objectives, and gameplay conditions that defines how a game is played and experienced.
-
C.
social gaming network
A social gaming network is an online platform that connects players to discover, play, and share games together while interacting through social features like friends lists, chat, and communities.
-
D.
multitasking mode
Multitasking mode is a state or feature that enables a user or system to perform multiple tasks or processes concurrently, managing and switching attention or resources between them efficiently.
-
E.
franchise management mode
Franchise management mode is a system feature that centralizes control and oversight of multiple franchise locations, enabling standardized operations, performance monitoring, and coordinated decision-making across the network.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d6aae4dfa48190a3ab0b19a159a3c5 |
completed | April 8, 2026, 7:22 p.m. |
Created at: April 8, 2026, 9:37 p.m.