Triple
T11529731
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Microsoft Gaming |
E273387
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | video game division |
C29391
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: video game division Context triple: [Microsoft Gaming, instanceOf, video game division]
-
A.
video game company branch
chosen
A video game company branch is a regional or specialized division of a larger game development or publishing organization, responsible for localized operations such as development, marketing, distribution, or support within a specific geographic area or market segment.
-
B.
video game
A video game is an interactive digital entertainment experience in which players engage with visual and audio content through input devices to achieve goals, overcome challenges, or explore virtual worlds.
-
C.
video game brand
A video game brand is a recognizable identity encompassing a series of games, characters, visual styles, and values that collectively distinguish and market a company's gaming products to consumers.
-
D.
division of Electronic Arts
A division of Electronic Arts is an organizational unit within the company responsible for specific functions such as game development, publishing, or support services under the broader EA corporate structure.
-
E.
home video game hardware
Home video game hardware is a dedicated electronic device designed to run video games on a television or display, typically using game media or digital downloads and controlled via gamepads or other input devices.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d6aae3fbec8190a14632a5df2538b6 |
completed | April 8, 2026, 7:22 p.m. |
Created at: April 8, 2026, 9:37 p.m.