Triple
T11507168
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Deathloop |
E272813
|
entity |
| Predicate | hasStealthGameplay |
P99848
|
FINISHED |
| Object | true |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: true | Statement: [Deathloop, hasStealthGameplay, true]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: hasStealthGameplay Context triple: [Deathloop, hasStealthGameplay, true]
-
A.
hasCheatCodes
Indicates that a game or system includes special codes or commands that allow users to bypass normal rules or gain advantages.
-
B.
hasThiefCharacter
Indicates that an entity includes or features a character whose role or identity is that of a thief.
-
C.
concealmentType
Indicates the specific manner or method by which something is hidden, obscured, or kept from detection.
-
D.
canCamouflage
Indicates that an entity has the ability to blend into its surroundings or alter its appearance to avoid detection.
-
E.
appearsInGameMode
Indicates that an entity is present, available, or featured within a specified game mode.
- F. None of above. chosen
Provenance (4 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d6aae2c3748190bed2ea50dfb160dc |
completed | April 8, 2026, 7:22 p.m. |
| NER | Named-entity recognition | batch_69d86db43a648190be859bec2fe9f43b |
completed | April 10, 2026, 3:25 a.m. |
| PD | Predicate disambiguation | batch_69d80876e5f0819088cff2e72f773cf6 |
completed | April 9, 2026, 8:13 p.m. |
| PDg | Predicate description generation | batch_69d822ef46988190a1c360da4ee14fef |
completed | April 9, 2026, 10:06 p.m. |
Created at: April 8, 2026, 9:36 p.m.