Triple

T11507168
Position Surface form Disambiguated ID Type / Status
Subject Deathloop E272813 entity
Predicate hasStealthGameplay P99848 FINISHED
Object true LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: true | Statement: [Deathloop, hasStealthGameplay, true]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: hasStealthGameplay
Context triple: [Deathloop, hasStealthGameplay, true]
  • A. hasCheatCodes
    Indicates that a game or system includes special codes or commands that allow users to bypass normal rules or gain advantages.
  • B. hasThiefCharacter
    Indicates that an entity includes or features a character whose role or identity is that of a thief.
  • C. concealmentType
    Indicates the specific manner or method by which something is hidden, obscured, or kept from detection.
  • D. canCamouflage
    Indicates that an entity has the ability to blend into its surroundings or alter its appearance to avoid detection.
  • E. appearsInGameMode
    Indicates that an entity is present, available, or featured within a specified game mode.
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d6aae2c3748190bed2ea50dfb160dc completed April 8, 2026, 7:22 p.m.
NER Named-entity recognition batch_69d86db43a648190be859bec2fe9f43b completed April 10, 2026, 3:25 a.m.
PD Predicate disambiguation batch_69d80876e5f0819088cff2e72f773cf6 completed April 9, 2026, 8:13 p.m.
PDg Predicate description generation batch_69d822ef46988190a1c360da4ee14fef completed April 9, 2026, 10:06 p.m.
Created at: April 8, 2026, 9:36 p.m.