Triple
T11433969
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Prey (2017 video game) |
E270957
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | immersive sim |
C30834
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: immersive sim Context triple: [Prey (2017 video game), instanceOf, immersive sim]
-
A.
open world game
An open world game is a video game that offers a large, freely explorable environment where players can choose their own paths, activities, and objectives rather than following a strictly linear progression.
-
B.
space simulation game
A space simulation game is an interactive digital experience that realistically models spaceflight, celestial mechanics, and spacecraft operations, allowing players to explore, manage, or survive in a virtual universe.
-
C.
interactive fiction video game
An interactive fiction video game is a narrative-focused digital game where players influence the story’s progression and outcome primarily through text-based choices and dialogue-driven interactions.
-
D.
surrealist game
A surrealist game is a playful, rule-based activity designed to disrupt rational thought and evoke unexpected, dreamlike associations through chance, juxtaposition, and collaborative creativity.
-
E.
narrative-driven game
A narrative-driven game is an interactive experience where storytelling, character development, and plot progression are the primary focus, guiding gameplay and player choices.
- F. None of above. chosen
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d6aadeef688190874bcecd88b3dd9b |
completed | April 8, 2026, 7:22 p.m. |
Created at: April 8, 2026, 9:35 p.m.