Triple
T11195413
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Loren Carpenter |
E264908
|
entity |
| Predicate | developed |
P73
|
FINISHED |
| Object |
A-buffer algorithm
The A-buffer algorithm is a computer graphics technique for high-quality hidden surface determination and anti-aliasing that stores multiple fragments per pixel to correctly render complex, overlapping, and transparent geometry.
|
E910383
|
NE FINISHED |
Provenance (5 batches)
| Stage | Batch ID | Job type | Status |
|---|---|---|---|
| creating | batch_69d6aa9eb9248190b20211772621b4bc |
elicitation | completed |
| NER | batch_69d7e8bf14e481908563b15790af4d20 |
ner | completed |
| NED1 | batch_69e4840640688190a5b3c36883b8fce8 |
ned_source_triple | completed |
| NED2 | batch_69e48875faa88190af33654e6d9a708b |
ned_description | completed |
| NEDg | batch_69e48717c35481908fb05597084167e7 |
nedg | completed |
Created at: April 8, 2026, 9:29 p.m.