Triple
T11000120
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Latching End Effector |
E259982
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | grappling mechanism |
C28048
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: grappling mechanism Context triple: [Latching End Effector, instanceOf, grappling mechanism]
-
A.
game mechanic
A game mechanic is a rule or system that defines how players interact with a game’s world, elements, and objectives to create meaningful play.
-
B.
operating arm
chosen
An operating arm is a mechanical component or assembly that transmits motion and force to perform controlled movements or operations within a machine or system.
-
C.
arms transfer mechanism
An arms transfer mechanism is a system or process that facilitates the legal or illegal movement, sale, or provision of weapons and related military equipment between parties, such as states, organizations, or individuals.
-
D.
mechanical puzzle
A mechanical puzzle is a physical object designed with interlocking or movable parts that must be manipulated in specific ways to achieve a goal, such as assembly, disassembly, or transformation.
-
E.
clock mechanism
A clock mechanism is the internal system of gears, springs, and regulators that converts stored or supplied energy into the precise, periodic movement of hands or indicators to measure and display time.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d6aa8a6a548190a750f944ccdc8064 |
completed | April 8, 2026, 7:20 p.m. |
Created at: April 8, 2026, 9:25 p.m.