Triple
T10520610
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Ronald J. Williams |
E248157
|
entity |
| Predicate | developed |
P73
|
FINISHED |
| Object | REINFORCE learning rule |
E426681
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: REINFORCE learning rule | Statement: [Ronald J. Williams, developed, REINFORCE learning rule]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: REINFORCE learning rule Context triple: [Ronald J. Williams, developed, REINFORCE learning rule]
-
A.
REINFORCE
chosen
REINFORCE is a classic Monte Carlo policy gradient algorithm in reinforcement learning that optimizes stochastic policies by estimating gradients from sampled returns.
-
B.
Q-learning
Q-learning is a model-free reinforcement learning algorithm that learns an action-value function to optimize decision-making by estimating the expected cumulative reward for each state-action pair.
-
C.
Hebbian learning
Hebbian learning is a neurobiological and computational learning principle often summarized as "cells that fire together wire together," where the connection between neurons is strengthened when they are activated simultaneously.
-
D.
Deep Q-Learning
Deep Q-Learning is a reinforcement learning algorithm that uses deep neural networks to approximate Q-values, enabling agents to learn effective policies directly from high-dimensional inputs like raw images.
-
E.
Natural Policy Gradient
Natural Policy Gradient is a reinforcement learning optimization method that improves policy gradient updates by accounting for the geometry of the parameter space using the Fisher information matrix, leading to more stable and efficient learning.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d381c4aa948190942e1d803143fb0e |
completed | April 6, 2026, 9:49 a.m. |
| NER | Named-entity recognition | batch_69d509de0b3081909bec337aa8ff193e |
completed | April 7, 2026, 1:42 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69d90e119fe4819085e5c1c6e71e6260 |
completed | April 10, 2026, 2:49 p.m. |
Created at: April 6, 2026, 12:28 p.m.