Triple
T10214259
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Core Animation |
E242401
|
entity |
| Predicate | layerBacks |
P36580
|
FINISHED |
| Object |
NSView
NSView is the fundamental visual building block for user interfaces in macOS applications, representing a rectangular region responsible for drawing and event handling.
|
E849987
|
NE FINISHED |
How this triple was built (4 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: NSView | Statement: [Core Animation, layerBacks, NSView]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: NSView Context triple: [Core Animation, layerBacks, NSView]
-
A.
SKView
SKView is the SpriteKit-specific view class in Apple’s frameworks that renders and manages SpriteKit scenes within an app’s user interface.
-
B.
macOS Cocoa
macOS Cocoa is Apple’s native object-oriented application framework for building graphical user interfaces on macOS.
-
C.
SCNView
SCNView is a Cocoa view class in Apple’s SceneKit framework that renders and displays 3D scene content with built-in support for camera control, lighting, and animations.
-
D.
NSObject
NSObject is the root base class in Objective-C from which most classes in Cocoa and Cocoa Touch inherit, providing fundamental object behavior such as memory management and message sending.
-
E.
Core Animation
Core Animation is Apple’s high-performance graphics rendering and animation framework used to create smooth, hardware-accelerated visual effects in macOS, iOS, and other Apple platforms.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: NSView Triple: [Core Animation, layerBacks, NSView]
Generated description
NSView is the fundamental visual building block for user interfaces in macOS applications, representing a rectangular region responsible for drawing and event handling.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: NSView Target entity description: NSView is the fundamental visual building block for user interfaces in macOS applications, representing a rectangular region responsible for drawing and event handling.
-
A.
SKView
SKView is the SpriteKit-specific view class in Apple’s frameworks that renders and manages SpriteKit scenes within an app’s user interface.
-
B.
macOS Cocoa
macOS Cocoa is Apple’s native object-oriented application framework for building graphical user interfaces on macOS.
-
C.
SCNView
SCNView is a Cocoa view class in Apple’s SceneKit framework that renders and displays 3D scene content with built-in support for camera control, lighting, and animations.
-
D.
NSObject
NSObject is the root base class in Objective-C from which most classes in Cocoa and Cocoa Touch inherit, providing fundamental object behavior such as memory management and message sending.
-
E.
Core Animation
Core Animation is Apple’s high-performance graphics rendering and animation framework used to create smooth, hardware-accelerated visual effects in macOS, iOS, and other Apple platforms.
- F. None of above. chosen
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d381ae26c48190985abd0e25ee5d04 |
completed | April 6, 2026, 9:49 a.m. |
| NER | Named-entity recognition | batch_69d4d1f860048190bb20f7d3bf87f347 |
completed | April 7, 2026, 9:44 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69d652ea80dc81908bc65ee2ec390467 |
completed | April 8, 2026, 1:06 p.m. |
| NEDg | Description generation | batch_69d657818b008190a24170717cff53b9 |
completed | April 8, 2026, 1:26 p.m. |
| NED2 | Entity disambiguation (via description) | batch_69d65835a11c819083d069ab0f644d4c |
completed | April 8, 2026, 1:29 p.m. |
Created at: April 6, 2026, 11:04 a.m.