Triple

T10214184
Position Surface form Disambiguated ID Type / Status
Subject MetalFX E242400 entity
Predicate integratedInto P77 FINISHED
Object Metal API E49844 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Metal API | Statement: [MetalFX, integratedInto, Metal API]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Metal API
Context triple: [MetalFX, integratedInto, Metal API]
  • A. Metal graphics API chosen
    Metal graphics API is Apple’s low-level, high-performance framework for 3D graphics and GPU-accelerated computing on its devices.
  • B. DirectX
    DirectX is a collection of application programming interfaces (APIs) developed by Microsoft that enables high-performance handling of graphics, sound, and other multimedia tasks, especially for games, on Windows platforms.
  • C. Metal Performance Shaders
    Metal Performance Shaders is a high-performance framework in Apple’s Metal ecosystem that provides highly optimized GPU-accelerated compute and graphics kernels for tasks like image processing, machine learning, and linear algebra.
  • D. MetalFX
    MetalFX is Apple’s GPU-accelerated upscaling and rendering technology within the Metal framework, designed to improve game and graphics performance and visual quality on Apple devices.
  • E. MTL
    MTL is the standard three-letter abbreviation used for the National Hockey League team the Montreal Canadiens.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d381ae26c48190985abd0e25ee5d04 completed April 6, 2026, 9:49 a.m.
NER Named-entity recognition batch_69d3aa273bdc8190bc4cf67a7923cebc completed April 6, 2026, 12:42 p.m.
NED1 Entity disambiguation (via context triple) batch_69d652ea80dc81908bc65ee2ec390467 completed April 8, 2026, 1:06 p.m.
Created at: April 6, 2026, 11:04 a.m.