Triple
T10214153
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Metal Performance Shaders |
E242399
|
entity |
| Predicate | integratesWith |
P1075
|
FINISHED |
| Object | Metal Performance Shaders Graph API |
E242399
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Metal Performance Shaders Graph API | Statement: [Metal Performance Shaders, integratesWith, Metal Performance Shaders Graph API]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Metal Performance Shaders Graph API Context triple: [Metal Performance Shaders, integratesWith, Metal Performance Shaders Graph API]
-
A.
Metal Performance Shaders
chosen
Metal Performance Shaders is a high-performance framework in Apple’s Metal ecosystem that provides highly optimized GPU-accelerated compute and graphics kernels for tasks like image processing, machine learning, and linear algebra.
-
B.
NVIDIA Ansel
NVIDIA Ansel is a screenshot and photo mode technology that lets gamers capture high-resolution, 360-degree, and post-processed images from within supported games.
-
C.
Phong
The Phong are an ethnic group of Southeast Asia, traditionally living in the upland regions of Laos and neighboring areas with distinct language and cultural practices.
-
D.
NVIDIA GameWorks
NVIDIA GameWorks is a suite of tools, libraries, and technologies developed by NVIDIA to help game developers enhance graphics, physics, and overall visual fidelity in PC and console games.
-
E.
NVIDIA MDL SDK
NVIDIA MDL SDK is a software development kit that enables developers to create, integrate, and render physically based materials using NVIDIA’s Material Definition Language across different rendering and design applications.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d381ae26c48190985abd0e25ee5d04 |
completed | April 6, 2026, 9:49 a.m. |
| NER | Named-entity recognition | batch_69d3aa24efc081909714d98943543283 |
completed | April 6, 2026, 12:42 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69d652ea80dc81908bc65ee2ec390467 |
completed | April 8, 2026, 1:06 p.m. |
Created at: April 6, 2026, 11:04 a.m.