Triple
T10124405
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | American Psycho |
E226175
|
entity |
| Predicate | mainCharacter |
P1183
|
FINISHED |
| Object | Patrick Bateman |
E264226
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Patrick Bateman | Statement: [American Psycho, mainCharacter, Patrick Bateman]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Patrick Bateman Context triple: [American Psycho, mainCharacter, Patrick Bateman]
-
A.
Patrick Bateman
chosen
Patrick Bateman is the psychopathic Wall Street investment banker and unreliable narrator at the center of Bret Easton Ellis’s novel "American Psycho" and its film adaptation.
-
B.
Tom Ripley
Tom Ripley is a charming yet deeply amoral con artist and serial imposter best known as the psychologically complex antihero of Patricia Highsmith’s crime novels.
-
C.
Seymour Durst
Seymour Durst was a prominent New York City real estate developer and patriarch of the Durst family, known for expanding The Durst Organization into a major Manhattan property empire and for his outspoken political views.
-
D.
Thomas Ripley
Thomas Ripley was an 18th-century English architect and master carpenter known for his work on prominent country houses and public buildings, including contributions to Palladian architecture.
-
E.
Brian Moriarty
Brian Moriarty is an American game designer best known for his influential work on classic interactive fiction titles such as "Trinity" and "Wishbringer," as well as LucasArts' "Loom."
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca843057b48190a86730167f5d6b98 |
completed | March 30, 2026, 2:09 p.m. |
| NER | Named-entity recognition | batch_69cdd2ebe4548190a484c145639d92f0 |
completed | April 2, 2026, 2:22 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69d2cc5cb62081908f4725de14916c11 |
completed | April 5, 2026, 8:55 p.m. |
Created at: March 30, 2026, 9:05 p.m.