damagedIn
P992
predicate
Indicates that an entity has suffered harm, impairment, or destruction as a result of a specified event, process, or condition.
All labels observed (61)
| Label | Occurrences |
|---|---|
| damage | 253 |
| damageType | 242 |
| damagedIn canonical | 163 |
| suffered | 144 |
| damagedDuring | 119 |
| damageEvent | 48 |
| notableDamage | 30 |
| wasHeavilyDamagedIn | 30 |
| propertyDamage | 20 |
| wasDestroyedIn | 18 |
| wasDamagedDuring | 17 |
| sufferedDamage | 14 |
| sufferedDamageDuring | 14 |
| sufferedDamageIn | 13 |
| wasDamagedIn | 11 |
| damagedInEvent | 10 |
| damagedInfrastructure | 10 |
| buildingDamage | 9 |
| damageExtent | 7 |
| structureDamaged | 6 |
| wasHeavilyDamagedDuring | 6 |
| causedDamageIn | 5 |
| damagedAt | 5 |
| sustainedDamage | 5 |
| hasPropertyDamage | 4 |
| notableDamagedSite | 4 |
| buildingDamaged | 3 |
| districtsHeavilyDamaged | 3 |
| materialDamage | 3 |
| significantDamage | 3 |
| sustainedDamageIn | 3 |
| damagedInAction | 2 |
| destroyedOrDamagedIn | 2 |
| devastatedIn | 2 |
| facedDamageFrom | 2 |
| hasBuildingDamagedInEvent | 2 |
| locationOfDamage | 2 |
| propertyDamagedIn | 2 |
| sufferedHeavyDamageIn | 2 |
| sufferedWarDamage | 2 |
| wasSignificantlyDamagedIn | 2 |
| buildingDamagedIn | 1 |
| crashed | 1 |
| damagedBuilding | 1 |
| damagedInBattle | 1 |
| damagedInHistoryBy | 1 |
| damagedInOperation | 1 |
| damagedOn | 1 |
| hasFaçadeDamageFrom | 1 |
| homesDamaged | 1 |
| materiallyDamagedIn | 1 |
| partiallyDamagedIn | 1 |
| predecessorDamagedIn | 1 |
| rudderDamagedOn | 1 |
| significantlyDamagedDuring | 1 |
| significantlyDamagedIn | 1 |
| wasDestroyedOrDamaged | 1 |
| wasSeverelyDamagedDuring | 1 |
| wasSignificantlyDamagedDuring | 1 |
| wasVandalizedDuring | 1 |
| დაზიანება | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: damagedIn
Generated description
Indicates that an entity has suffered harm, impairment, or destruction as a result of a specified event, process, or condition.
Sample triples (1,262)
| Subject | Object |
|---|---|
| Phoenix Rod | explosive via predicate surface "damageType" ⓘ |
| Firemace | fire via predicate surface "damageType" ⓘ |
| Firemace | explosive via predicate surface "damageType" ⓘ |
| Headless Kamikaze | explosive damage via predicate surface "damageType" ⓘ |
| Gnaar | melee damage via predicate surface "damageType" ⓘ |
| Devouring Swarm | biological via predicate surface "damageType" ⓘ |
| USS Bennett (DD-473) | Battle of Okinawa via predicate surface "damagedDuring" NERFINISHED ⓘ |
|
Plasma Rifle
surface form:
Plasma Rifle (Doom)
|
plasma via predicate surface "damageType" ⓘ |
|
Plasma Rifle
surface form:
Plasma Rifle (Doom)
|
energy via predicate surface "damageType" ⓘ |
| Kasteel Nijenbeek | World War II via predicate surface "damagedDuring" NERFINISHED ⓘ |
| Santa Ninfa | 1968 Belice earthquake via predicate surface "sufferedDamageIn" NERFINISHED ⓘ |
|
Hurricane Alex
surface form:
Hurricane Alex (2010)
|
significant flooding via predicate surface "damage" ⓘ |
|
Hurricane Alex
surface form:
Hurricane Alex (2010)
|
infrastructure damage in northeastern Mexico via predicate surface "damage" ⓘ |
|
Hurricane Alex
surface form:
Hurricane Alex (2010)
|
flooding in southern Texas via predicate surface "damage" ⓘ |
| Norwegian merchant fleet | heavy losses in ships via predicate surface "suffered" ⓘ |
| Norwegian merchant fleet | heavy losses in seafarers via predicate surface "suffered" ⓘ |
| Cacodemon | plasma projectile via predicate surface "damageType" ⓘ |
| Cacodemon | fireball via predicate surface "damageType" ⓘ |
| Battle of Kisangani | extensive shelling of Kisangani via predicate surface "damage" ⓘ |
| Battle of Kisangani | destruction of civilian infrastructure via predicate surface "damage" ⓘ |
| Battle of Kisangani | damage to hospitals and schools via predicate surface "damage" ⓘ |
| Great Buddha of Nara | 855 earthquake ⓘ |
| Great Buddha of Nara | 1180 fire ⓘ |
| Great Buddha of Nara | 1567 fire ⓘ |
| GLOO Cannon | minimal direct damage via predicate surface "damageType" ⓘ |
| Jewish cemetery on Große Hamburger Straße, Berlin | Second World War via predicate surface "damagedDuring" NERFINISHED ⓘ |
| HMS Leander | Battle of Kolombangara NERFINISHED ⓘ |
| Ebernburg Castle | siege of 1523 ⓘ |
| 2016 Ellicott City flood | severe damage to historic buildings via predicate surface "damage" ⓘ |
| 2016 Ellicott City flood | destruction of vehicles via predicate surface "damage" ⓘ |
| 2016 Ellicott City flood | roadway washouts via predicate surface "damage" ⓘ |
| 2016 Ellicott City flood | business losses via predicate surface "damage" ⓘ |
| Hurricane Hanna (2008) | over 1600000000 USD via predicate surface "damage" ⓘ |
| Hurricane Hanna (2008) | over $1.6 billion (2008 USD) via predicate surface "damage" ⓘ |
| Destroyer | physical damage via predicate surface "damageType" ⓘ |
|
Alchemist
surface form:
Alchemist (Torchlight)
|
fire damage via predicate surface "damageType" ⓘ |
|
Alchemist
surface form:
Alchemist (Torchlight)
|
electric damage via predicate surface "damageType" ⓘ |
|
Alchemist
surface form:
Alchemist (Torchlight)
|
poison damage via predicate surface "damageType" ⓘ |
|
Alchemist
surface form:
Alchemist (Torchlight)
|
ice damage via predicate surface "damageType" ⓘ |
| Fireblast | Direct damage via predicate surface "damageType" ⓘ |
| Hero Power Mage | direct damage via predicate surface "damageType" ⓘ |
| Aggro Shaman | Burst damage via predicate surface "damageType" ⓘ |
| Aggro Shaman | Incremental chip damage via predicate surface "damageType" ⓘ |
| Crackle | Random damage via predicate surface "damageType" ⓘ |
| Instructor Razuvious | physical damage via predicate surface "damageType" ⓘ |
| The Four Horsemen | shadow damage via predicate surface "damageType" ⓘ |
| The Four Horsemen | fire damage via predicate surface "damageType" ⓘ |
| The Four Horsemen | holy damage via predicate surface "damageType" ⓘ |
|
Sojourn (Overwatch 2)
surface form:
Sojourn
|
projectile via predicate surface "damageType" ⓘ |
|
Sojourn (Overwatch 2)
surface form:
Sojourn
|
hitscan via predicate surface "damageType" ⓘ |