hasLevelDesign
P98706
predicate
Indicates that one entity possesses, is associated with, or is defined by a particular level design created or specified by another entity.
All labels observed (3)
| Label | Occurrences |
|---|---|
| hasLevelDesign canonical | 10 |
| levelDesignFeature | 5 |
| levelDesign | 2 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: hasLevelDesign
Generated description
Indicates that one entity possesses, is associated with, or is defined by a particular level design created or specified by another entity.
Sample triples (17)
| Subject | Object |
|---|---|
| Mighty DOOM | short stages ⓘ |
| Mighty DOOM | wave-based encounters ⓘ |
| Deathloop | open-ended sandbox environments ⓘ |
| Nemesis | fixed scrolling stages ⓘ |
| Operation: Eisenfaust | maze-like corridors ⓘ |
| Trail of the Madman | maze-like corridors ⓘ |
| Trail of the Madman | multiple interconnected rooms ⓘ |
| Psi-Ops: The Mindgate Conspiracy | linear mission-based structure ⓘ |
| Escape from Wolfenstein | maze-like corridors via predicate surface "levelDesignFeature" ⓘ |
| Escape from Wolfenstein | secret rooms via predicate surface "levelDesignFeature" ⓘ |
| Duke Nukem 64 | modified levels via predicate surface "levelDesign" ⓘ |
| Serious Sam Double D | linear stages via predicate surface "levelDesign" ⓘ |
| Disruptor | corridor-based maps ⓘ |
| Tearaway | puzzle-platforming challenges ⓘ |
| Slums | tight alleyways via predicate surface "levelDesignFeature" ⓘ |
| Slums | central street area via predicate surface "levelDesignFeature" ⓘ |
| Slums | multiple flanking routes via predicate surface "levelDesignFeature" ⓘ |