hasControlScheme
P98668
predicate
Indicates that one entity defines or uses a particular control scheme or input configuration associated with another entity.
Observed surface forms (3)
- usesControlScheme ×5
- controlSchemeFeature ×2
- controlSchemeContext ×1
Sample triples (24)
| Subject | Object |
|---|---|
| BFG 9000 | primary fire only in classic Doom via predicate surface "controlSchemeContext" ⓘ |
| Buriki One | buttons used for movement via predicate surface "controlSchemeFeature" ⓘ |
| Buriki One | joystick used for attacks via predicate surface "controlSchemeFeature" ⓘ |
| CGB-001 | A button ⓘ |
| CGB-001 | B button ⓘ |
| CGB-001 | D-pad ⓘ |
| CGB-001 | Select button ⓘ |
| CGB-001 | Start button ⓘ |
| Confrontation | keyboard and mouse controls ⓘ |
| Confrontation | keyboard controls ⓘ |
| Donkey Kong Country Returns |
Wii Remote
via predicate surface "usesControlScheme"
ⓘ
surface form:
Wii Remote and Nunchuk
|
| Donkey Kong Country Returns | Wii Remote sideways via predicate surface "usesControlScheme" ⓘ |
| Fantasia: Music Evolved | motion controls via predicate surface "usesControlScheme" ⓘ |
| Max Steel (video game) | keyboard and mouse ⓘ |
| Metroid Prime 3: Corruption | Wii Remote and Nunchuk via predicate surface "usesControlScheme" NERFINISHED ⓘ |
| P-body | same as single-player Portal 2 controls ⓘ |
| PlayStation Move Heroes | gesture-based actions ⓘ |
| PlayStation Move Heroes | motion-based aiming ⓘ |
| RPM Racing | SNES gamepad ⓘ |
| The Legend of Zelda: Skyward Sword | motion controls via predicate surface "usesControlScheme" ⓘ |
| VMU | A button ⓘ |
| VMU | B button ⓘ |
| VMU | Start button ⓘ |
| VMU | four-way directional pad ⓘ |