unlockBehavior
P93413
predicate
Indicates that one entity enables access to or activates the behavior, functionality, or state of another entity.
All labels observed (3)
| Label | Occurrences |
|---|---|
| unlocks | 15 |
| unlocksUnit | 5 |
| unlockBehavior canonical | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: unlockBehavior
Generated description
Indicates that one entity enables access to or activates the behavior, functionality, or state of another entity.
Sample triples (21)
| Subject | Object |
|---|---|
| ReadableStreamDefaultReader | stream becomes unlocked after releaseLock ⓘ |
| Ender Dragon | End exit portal via predicate surface "unlocks" ⓘ |
| Ender Dragon | access to End credits via predicate surface "unlocks" ⓘ |
| Cybernetics Core | Dragoon via predicate surface "unlocksUnit" NERFINISHED ⓘ |
| Cybernetics Core | Stalker via predicate surface "unlocksUnit" ⓘ |
| Cybernetics Core | Sentry via predicate surface "unlocksUnit" NERFINISHED ⓘ |
| Cybernetics Core | Adept via predicate surface "unlocksUnit" ⓘ |
| Cybernetics Core | advanced gateway unit enhancements via predicate surface "unlocks" ⓘ |
| Cybernetics Core | key Protoss upgrades via predicate surface "unlocks" ⓘ |
| Dark Shrine | Dark Templar via predicate surface "unlocksUnit" NERFINISHED ⓘ |
| Chalice Dungeons | Yharnam, Pthumerian Queen fight via predicate surface "unlocks" ⓘ |
| Green Switch Palace | green ! Switch Blocks via predicate surface "unlocks" ⓘ |
| Castle #3 | Vanilla Dome 4 via predicate surface "unlocks" NERFINISHED ⓘ |
| Star Road | Special Zone (Super Mario World) via predicate surface "unlocks" NERFINISHED ⓘ |
| Anima Conductor | Additional world quests in Bastion via predicate surface "unlocks" ⓘ |
| Anima Conductor | Treasure events in Bastion via predicate surface "unlocks" ⓘ |
| Anima Conductor | Rare elite encounters in Bastion via predicate surface "unlocks" ⓘ |
| Anima Conductor | Daily anima-targeted activities via predicate surface "unlocks" ⓘ |
| Anima Conductor | One-time rewards from channeled locations via predicate surface "unlocks" ⓘ |
| Heart of Azeroth | Azerite traits on armor via predicate surface "unlocks" ⓘ |
| Heart of Azeroth | Essence slots via predicate surface "unlocks" ⓘ |