buttonPlacement
P84763
predicate
Indicates the spatial or positional arrangement of a button relative to other elements or within a given interface or context.
Observed surface forms (1)
- buttonLayout ×18
Sample triples (19)
| Subject | Object |
|---|---|
| DualShock | four face buttons arranged in diamond pattern via predicate surface "buttonLayout" ⓘ |
| DualShock 2 | four face buttons (Triangle, Circle, Cross, Square) via predicate surface "buttonLayout" ⓘ |
| DualShock 2 | four shoulder buttons (L1, R1, L2, R2) via predicate surface "buttonLayout" ⓘ |
| DualShock 2 | two analog sticks via predicate surface "buttonLayout" ⓘ |
| GameCube controller | X and Y buttons surrounding A via predicate surface "buttonLayout" ⓘ |
| GameCube controller | large central A button via predicate surface "buttonLayout" ⓘ |
| GameCube controller | octagonal gate around analog stick via predicate surface "buttonLayout" ⓘ |
| GameCube controller | smaller B button below A via predicate surface "buttonLayout" ⓘ |
| NES Advantage | arcade-style layout via predicate surface "buttonLayout" ⓘ |
| Neo Geo Pocket | D-pad style thumbstick and two main action buttons via predicate surface "buttonLayout" ⓘ |
| Nunchuk | C and Z buttons on front grip ⓘ |
| PlayStation Move | similar to DualShock face buttons via predicate surface "buttonLayout" ⓘ |
| Sega Saturn Arcade Stick | arcade-style layout via predicate surface "buttonLayout" ⓘ |
| Sixaxis | similar to DualShock series via predicate surface "buttonLayout" ⓘ |
| Vive controllers | circular trackpad via predicate surface "buttonLayout" ⓘ |
| Vive controllers | grip buttons on the sides via predicate surface "buttonLayout" ⓘ |
| Vive controllers | menu button above trackpad via predicate surface "buttonLayout" ⓘ |
| Vive controllers | system button below trackpad via predicate surface "buttonLayout" ⓘ |
| Vive controllers | trigger button on the back via predicate surface "buttonLayout" ⓘ |