machineGoal
P83025
predicate
Indicates that a machine or automated system has a specific objective, target state, or outcome it is intended or programmed to achieve.
Observed surface forms (4)
- aiGoal ×14
- robotDesignGoal ×2
- algorithmGoal ×1
- generatorObjective ×1
Sample triples (20)
| Subject | Object |
|---|---|
| ARMv9-A | higher ML throughput via SVE2 via predicate surface "aiGoal" ⓘ |
| Baby Turtle (Minecraft) | avoid hostile mobs via predicate surface "aiGoal" ⓘ |
| Baby Turtle (Minecraft) | panic when attacked via predicate surface "aiGoal" ⓘ |
| Baby Turtle (Minecraft) | wander via predicate surface "aiGoal" ⓘ |
| Iron Golem | attack hostile mobs near villagers via predicate surface "aiGoal" ⓘ |
| Iron Golem | patrol village via predicate surface "aiGoal" ⓘ |
| Rethink Robotics | human-robot collaboration in manufacturing via predicate surface "robotDesignGoal" ⓘ |
| Rethink Robotics | work safely alongside humans via predicate surface "robotDesignGoal" ⓘ |
| Snapchat Spotlight | maximize engagement via predicate surface "algorithmGoal" ⓘ |
| The Evitable Conflict | minimization of human suffering ⓘ |
| The Evitable Conflict | prevention of large-scale conflict ⓘ |
| Vindicator | BreakDoorGoal via predicate surface "aiGoal" ⓘ |
| Vindicator | HurtByTargetGoal via predicate surface "aiGoal" ⓘ |
| Vindicator | MeleeAttackGoal via predicate surface "aiGoal" ⓘ |
| Vindicator | NearestAttackableTargetGoal via predicate surface "aiGoal" NERFINISHED ⓘ |
|
Wandering Traders
surface form:
Wandering Trader
|
avoid nighttime danger by turning invisible via predicate surface "aiGoal" ⓘ |
| Wandering Trader (Minecraft) | avoids hostile mobs via predicate surface "aiGoal" ⓘ |
| Wandering Trader (Minecraft) | follows its llamas via predicate surface "aiGoal" ⓘ |
| Wandering Trader (Minecraft) | wanders around randomly via predicate surface "aiGoal" ⓘ |
| Wasserstein GAN | minimize critic score on generated samples via predicate surface "generatorObjective" ⓘ |