hasGameType

P8300
predicate

Indicates that an entity (such as a game or match) is associated with a specific category or type of game.

All labels observed (18)

Label Occurrences
gameMode 1,700
gameType 198
hasGameType canonical 45

Description generation (PDg)

The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.

Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning.  
# Instructions
Focus on describing the relationship, not the entities themselves. 
# Response Format
Begin the description with \' Indicates...\'
Input
Predicate: hasGameType
Generated description
Indicates that an entity (such as a game or match) is associated with a specific category or type of game.

Sample triples (2,112)

Subject Object
Nemea religious festival via predicate surface "gamesType"
Death Stranding 2: On the Beach single-player via predicate surface "gameMode"
California State Lottery scratchers
California State Lottery draw-style lottery
California State Lottery daily draw game
California State Lottery jackpot game
Texas Bowl NCAA Division I FBS bowl game via predicate surface "gameType"
AFL–NFL World Championship Game of All-Stars exhibition game via predicate surface "gameType"
The Basketball Tournament full-court 5-on-5 via predicate surface "gameType"
OFC U-16 Championship football (soccer) via predicate surface "gameType"
Southwest Classic vs Arkansas neutral-site game via predicate surface "gameType"
Space Cadet Pinball single-player via predicate surface "gameMode"
Internet Backgammon online multiplayer via predicate surface "gameMode"
Internet Backgammon single-player vs computer via predicate surface "gameMode"
Internet Checkers multiplayer via predicate surface "gameMode"
Internet Checkers online multiplayer via predicate surface "gameMode"
Internet Hearts single-player via predicate surface "gameMode"
Internet Hearts multiplayer via predicate surface "gameMode"
Internet Reversi multiplayer via predicate surface "gameMode"
Internet Reversi online multiplayer via predicate surface "gameMode"
Hogwarts Legacy single-player via predicate surface "gameMode"
North America All-Stars exhibition via predicate surface "gameType"
World All-Stars exhibition game via predicate surface "gameType"
Hogwarts Mystery single-player via predicate surface "gameMode"
Golden Axe single-player via predicate surface "gameMode"
Golden Axe multiplayer via predicate surface "gameMode"
ToeJam & Earl single-player via predicate surface "gameMode"
ToeJam & Earl multiplayer via predicate surface "gameMode"
Road Rash II single-player via predicate surface "gameMode"
Road Rash II multiplayer via predicate surface "gameMode"
Castlevania: Bloodlines single-player via predicate surface "gameMode"
Contra: Hard Corps single-player via predicate surface "gameMode"
Contra: Hard Corps multiplayer via predicate surface "gameMode"
Ristar single-player via predicate surface "gameMode"
Gradius single-player via predicate surface "gameMode"
Gradius multiplayer alternating via predicate surface "gameMode"
Daimakaimura (Ghouls'n Ghosts)
surface form: Daimakaimura
single-player via predicate surface "gameMode"
Final Fight single-player via predicate surface "gameMode"
Final Fight multiplayer cooperative via predicate surface "gameMode"
Lunar: The Silver Star single-player via predicate surface "gameMode"
Snatcher single-player via predicate surface "gameMode"
Castlevania (Akumajō Dracula) single-player via predicate surface "gameMode"
Lunar: Eternal Blue single-player via predicate surface "gameMode"
Magician Lord single-player via predicate surface "gameMode"
Magician Lord multiplayer via predicate surface "gameMode"
The Secret of Monkey Island single-player via predicate surface "gameMode"
Sam & Max Hit the Road single-player via predicate surface "gameMode"
Grim Fandango single-player via predicate surface "gameMode"
Full Throttle single-player via predicate surface "gameMode"
Monkey Island 2: LeChuck's Revenge single-player via predicate surface "gameMode"