tacticalPurpose
P75868
predicate
Indicates the specific tactical objective or intended operational role that an action, asset, or decision is meant to achieve within a broader plan or mission.
Observed surface forms (10)
| Surface form | Occurrences |
|---|---|
| tacticalGoal | 23 |
| tacticalFocus | 16 |
| hasTacticalFunction | 5 |
| tacticallyUsedFor | 5 |
| intendedTacticalUse | 3 |
| tacticalUseByDesigners | 3 |
| hasTacticalFocus | 2 |
| purposeDuringOperation | 1 |
| purposeOfDefense | 1 |
| usedInTactics | 1 |
Sample triples (75)
| Subject | Object |
|---|---|
| Jagdgeschwader | concentrated air combat operations ⓘ |
| FuG 220 Lichtenstein SN-2 radar | German night air defense system via predicate surface "usedInTactics" ⓘ |
| Ponte Grande bridge | to allow rapid Allied advance into Syracuse via predicate surface "purposeDuringOperation" ⓘ |
| Total Football | create numerical superiority around the ball via predicate surface "tacticalGoal" ⓘ |
| Total Football | control space rather than only the ball via predicate surface "tacticalGoal" ⓘ |
| Total Football | disorganize the opponent’s defensive structure via predicate surface "tacticalGoal" ⓘ |
| Total Football | maintain team compactness via predicate surface "tacticalGoal" ⓘ |
| Total Football | enable seamless transitions between defense and attack via predicate surface "tacticalGoal" ⓘ |
| Air Coryell offense | force defenses to defend entire field via predicate surface "tacticalGoal" ⓘ |
| Air Coryell offense | create mismatches in coverage via predicate surface "tacticalGoal" ⓘ |
| Air Coryell offense | dictate matchups with formations and motion via predicate surface "tacticalGoal" ⓘ |
| Air Coryell | force defenses to defend entire field via predicate surface "tacticalGoal" ⓘ |
| Air Coryell | create mismatches in coverage via predicate surface "tacticalGoal" ⓘ |
| Air Coryell | exploit zone coverage seams via predicate surface "tacticalGoal" ⓘ |
| Air Coryell | stress safeties with deep routes via predicate surface "tacticalGoal" ⓘ |
| Operation Grenade | break through German defenses along the Roer via predicate surface "tacticalGoal" ⓘ |
| K-Gun offense with the Buffalo Bills | prevent defensive substitutions via predicate surface "tacticalGoal" ⓘ |
| K-Gun offense with the Buffalo Bills | wear down opposing defenses via predicate surface "tacticalGoal" ⓘ |
| K-Gun offense with the Buffalo Bills | create mismatches with tempo via predicate surface "tacticalGoal" ⓘ |
| Confederate Army positions in First Battle of Bull Run | use high ground of Henry House Hill for artillery dominance ⓘ |
| Confederate Army positions in First Battle of Bull Run | anchor defensive line on natural obstacles such as Bull Run ⓘ |
| Confederate Army positions in First Battle of Bull Run | enable counterattacks against exposed Union flanks ⓘ |
| CIWS | provide final protective fire around a ship ⓘ |
| Cavalry | exploitation of breakthroughs via predicate surface "tacticallyUsedFor" ⓘ |
| Cavalry | deep raids via predicate surface "tacticallyUsedFor" ⓘ |
| Cavalry | screening friendly forces via predicate surface "tacticallyUsedFor" ⓘ |
| Cavalry | security on flanks via predicate surface "tacticallyUsedFor" ⓘ |
| Cavalry | rapid response via predicate surface "tacticallyUsedFor" ⓘ |
|
Allied nickname for Japanese high-speed runs from bases such as Rabaul
surface form:
Tokyo Express
|
reinforcement of contested Pacific islands ⓘ |
|
Allied nickname for Japanese high-speed runs from bases such as Rabaul
surface form:
Tokyo Express
|
resupply of isolated garrisons ⓘ |
| Jagdverband (fighter formation) | concentrated air combat operations ⓘ |
| Jagdverband (fighter formation) | specialized fighter missions ⓘ |
| Flying Column at the Battle of Hlobane | use speed and mobility to strike Zulu positions ⓘ |
| Chakravyuha | trap enemy forces ⓘ |
| Chakravyuha | encircle enemy ⓘ |
| Chakravyuha | isolate enemy units ⓘ |
|
"40 Minutes of Hell"
surface form:
40 Minutes of Hell
|
increase number of possessions via predicate surface "tacticalGoal" ⓘ |
|
"40 Minutes of Hell"
surface form:
40 Minutes of Hell
|
force opponent turnovers via predicate surface "tacticalGoal" ⓘ |
|
"40 Minutes of Hell"
surface form:
40 Minutes of Hell
|
disrupt opponent offensive rhythm via predicate surface "tacticalGoal" ⓘ |
|
"40 Minutes of Hell"
surface form:
40 Minutes of Hell
|
fatigue opposing players via predicate surface "tacticalGoal" ⓘ |
| Bloodpack leader Damaskinos’ forces | close-quarters combat via predicate surface "tacticalFocus" ⓘ |
| Run and shoot offense | create one-on-one matchups via predicate surface "tacticalGoal" ⓘ |
| Run and shoot offense | force defenses to cover entire field via predicate surface "tacticalGoal" ⓘ |
| Run and shoot offense | dictate matchups with formation and motion via predicate surface "tacticalGoal" ⓘ |
| Jordan Rules | physical defense via predicate surface "tacticalFocus" ⓘ |
| Jordan Rules | double-teaming via predicate surface "tacticalFocus" ⓘ |
| Jordan Rules | forcing Jordan to his left via predicate surface "tacticalFocus" ⓘ |
| Jordan Rules | contesting drives to the basket via predicate surface "tacticalFocus" ⓘ |
| Jordan Rules | hard fouls at the rim via predicate surface "tacticalFocus" ⓘ |
| Jordan Rules | denying easy midrange shots via predicate surface "tacticalFocus" ⓘ |