usesCombatSystem
P73205
predicate
Indicates that one entity employs or operates a particular combat system in its functioning or behavior.
All labels observed (6)
| Label | Occurrences |
|---|---|
| hasCombatSystem | 20 |
| usesCombatArm | 3 |
| hasAegisCombatSystem | 1 |
| usesBattleSystem | 1 |
| usesBattleSystemOf | 1 |
| usesCombatSystem canonical | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: usesCombatSystem
Generated description
Indicates that one entity employs or operates a particular combat system in its functioning or behavior.
Sample triples (27)
| Subject | Object |
|---|---|
| Hobart-class destroyer |
AEGIS combat system
ⓘ
surface form:
Aegis combat system
|
| Jose Rizal-class frigate | integrated combat management system via predicate surface "hasCombatSystem" ⓘ |
| USS Daniel Inouye (DDG-118) | Aegis via predicate surface "hasCombatSystem" ⓘ |
| Taigei-class submarine | integrated combat management system via predicate surface "hasCombatSystem" ⓘ |
| Gotland-class submarine | integrated combat management system via predicate surface "hasCombatSystem" ⓘ |
| Buyan-class corvette | integrated combat management system via predicate surface "hasCombatSystem" ⓘ |
| Pokémon Black and White | fourth-generation core mechanics with enhancements via predicate surface "usesBattleSystem" ⓘ |
| Pokémon Yellow | Pokémon Red and Blue via predicate surface "usesBattleSystemOf" NERFINISHED ⓘ |
| Gotham Knights | melee combat via predicate surface "hasCombatSystem" ⓘ |
| Gotham Knights | ranged combat via predicate surface "hasCombatSystem" ⓘ |
| HNoMS Roald Amundsen | Aegis combat system via predicate surface "hasCombatSystem" NERFINISHED ⓘ |
| Arleigh Burke-class destroyer | Aegis Combat System via predicate surface "hasCombatSystem" NERFINISHED ⓘ |
| Archer-class submarine | integrated combat management system via predicate surface "hasCombatSystem" ⓘ |
| United States Marine Corps Ground Combat Element | infantry units via predicate surface "usesCombatArm" ⓘ |
| United States Marine Corps Ground Combat Element | armor units via predicate surface "usesCombatArm" ⓘ |
| United States Marine Corps Ground Combat Element | artillery units via predicate surface "usesCombatArm" ⓘ |
| Mortal Kombat: Special Forces | hand-to-hand combat via predicate surface "hasCombatSystem" ⓘ |
| Mortal Kombat: Special Forces | firearms combat via predicate surface "hasCombatSystem" ⓘ |
| USS Farragut (DDG-99) | yes via predicate surface "hasAegisCombatSystem" ⓘ |
| The Matrix: Path of Neo | hand-to-hand combat via predicate surface "hasCombatSystem" ⓘ |
| The Matrix: Path of Neo | gunplay via predicate surface "hasCombatSystem" ⓘ |
| Ticonderoga-class cruiser | Aegis Combat System via predicate surface "hasCombatSystem" NERFINISHED ⓘ |
| Quest for Glory: So You Want to Be a Hero | real-time with menu elements via predicate surface "hasCombatSystem" ⓘ |
| 50 Cent: Blood on the Sand | gunplay via predicate surface "hasCombatSystem" ⓘ |
| 50 Cent: Blood on the Sand | melee combat via predicate surface "hasCombatSystem" ⓘ |
| The Bard's Tale IV | turn-based grid combat via predicate surface "hasCombatSystem" ⓘ |
| Avowed | real-time combat via predicate surface "hasCombatSystem" ⓘ |