narrativeStrategy
P68374
predicate
Indicates the method or approach used to structure, present, or convey a story or sequence of events.
Observed surface forms (12)
- narrativeApproach ×8
- narrativeInnovation ×3
- narrativeStructureContext ×3
- usesStorytellingTechnique ×3
- hasStorytellingApproach ×2
- narrativeAngle ×2
- storytellingTechnique ×2
- usesNarrativeApproach ×2
- followsStoryStructure ×1
- narrativePacing ×1
- narrativeStructureFeature ×1
- usedInStorytelling ×1
Sample triples (31)
| Subject | Object |
|---|---|
| Golden Age of newspaper adventure strips | cliffhanger endings via predicate surface "narrativeInnovation" ⓘ |
| Golden Age of newspaper adventure strips | complex characterization via predicate surface "narrativeInnovation" ⓘ |
| Golden Age of newspaper adventure strips | long-running continuity via predicate surface "narrativeInnovation" ⓘ |
| Hannibal (TV series) – referenced/alternate continuity | reworking of book events into new timeline ⓘ |
| Hollywood (miniseries) | alternate history via predicate surface "narrativeApproach" ⓘ |
| Hollywood (miniseries) | revisionist history via predicate surface "narrativeApproach" ⓘ |
| Imaginary Portraits | impressionistic via predicate surface "narrativeApproach" ⓘ |
|
documentary film "Limelight" (2011)
surface form:
Limelight
|
archival footage via predicate surface "usesStorytellingTechnique" ⓘ |
|
documentary film "Limelight" (2011)
surface form:
Limelight
|
news clips via predicate surface "usesStorytellingTechnique" ⓘ |
|
documentary film "Limelight" (2011)
surface form:
Limelight
|
talking-head interviews via predicate surface "usesStorytellingTechnique" ⓘ |
| Minecraft brand storytelling | humorous and whimsical tone via predicate surface "narrativeApproach" ⓘ |
| Minecraft brand storytelling | light, suggestive lore rather than fixed canon via predicate surface "narrativeApproach" ⓘ |
| Minecraft brand storytelling | open-ended worldbuilding via predicate surface "narrativeApproach" ⓘ |
| Minecraft brand storytelling | optimistic and hopeful messaging via predicate surface "narrativeApproach" ⓘ |
| Minecraft brand storytelling | player-centric narratives via predicate surface "narrativeApproach" ⓘ |
| Nahila | interwoven personal and historical narratives via predicate surface "narrativeStructureContext" ⓘ |
| Nous sommes tous encore ici | contemplative via predicate surface "usesNarrativeApproach" ⓘ |
| Nous sommes tous encore ici | introspective via predicate surface "usesNarrativeApproach" ⓘ |
| Orange Car Crash (Five Times) | serial repetition of a single event ⓘ |
| Peter Egermann | story told largely in flashbacks via predicate surface "narrativeStructureFeature" ⓘ |
| Roots in Water | personal storytelling via predicate surface "hasStorytellingApproach" ⓘ |
| Samantha Hughes | short interwoven stories via predicate surface "narrativeStructureContext" ⓘ |
| Star Wars spin-off films | self-contained plots via predicate surface "followsStoryStructure" ⓘ |
| Stay | toHighlightTurningPointInRelationship via predicate surface "usedInStorytelling" ⓘ |
| The Discarded | socially conscious storytelling via predicate surface "hasStorytellingApproach" ⓘ |
| They Are Waiting for You | fragmentation via predicate surface "storytellingTechnique" ⓘ |
| They Are Waiting for You | non-linear narrative via predicate surface "storytellingTechnique" ⓘ |
| Too Old to Die Young | slow-burn via predicate surface "narrativePacing" ⓘ |
| Traveler | nonlinear narrative of Rayuela via predicate surface "narrativeStructureContext" ⓘ |
| UNINTERRUPTED | behind-the-scenes athlete stories via predicate surface "narrativeAngle" ⓘ |
| UNINTERRUPTED | personal perspectives of athletes via predicate surface "narrativeAngle" ⓘ |