helpsSurvive
P66149
predicate
Indicates that one entity provides support or advantage that increases another entity’s chances of survival.
Observed surface forms (4)
- survivalStrategy ×14
- survivalSkill ×9
- methodOfSurvival ×3
- survivalDependsOn ×1
Sample triples (28)
| Subject | Object |
|---|---|
|
Columbus in Zombieland
surface form:
Columbus
|
avoid unnecessary risks via predicate surface "survivalStrategy" ⓘ |
| Columbus | following strict rules via predicate surface "survivalStrategy" ⓘ |
|
Columbus in Zombieland
surface form:
Columbus
|
strict adherence to rules via predicate surface "survivalStrategy" ⓘ |
| Daniel Salazar | interrogation via predicate surface "survivalSkill" ⓘ |
| Daniel Salazar | scavenging via predicate surface "survivalSkill" ⓘ |
| Daniel Salazar | tactical planning via predicate surface "survivalSkill" ⓘ |
| Dick Hallorann | Danny Torrance ⓘ |
|
Eric (character)
surface form:
Eric (A Quiet Place: Day One)
|
staying silent and avoiding noise via predicate surface "survivalStrategy" ⓘ |
| Fundulosoma | persistence as dormant eggs during dry season via predicate surface "survivalStrategy" ⓘ |
| Ivan Denisovich Shukhov | careful hoarding of food via predicate surface "survivalStrategy" ⓘ |
| Ivan Denisovich Shukhov | forming alliances with fellow prisoners via predicate surface "survivalStrategy" ⓘ |
| Ivan Denisovich Shukhov | maintaining personal dignity via predicate surface "survivalStrategy" ⓘ |
| Joseph Curwen | occult means of returning to life via predicate surface "methodOfSurvival" ⓘ |
| Mei | hand-to-hand combat via predicate surface "survivalSkill" ⓘ |
| Mei | weapons proficiency via predicate surface "survivalSkill" ⓘ |
| Nick Clark | adapting to walker-infested environments via predicate surface "survivalSkill" ⓘ |
| Nick Clark | using walker blood camouflage via predicate surface "survivalSkill" ⓘ |
| Sam Giddings | player choices via predicate surface "survivalDependsOn" ⓘ |
| Selena | avoiding emotional attachment early in the film via predicate surface "survivalStrategy" ⓘ |
| Selena | prioritizing survival over sentiment via predicate surface "survivalStrategy" ⓘ |
| Solara | adaptability via predicate surface "survivalSkill" ⓘ |
| Solara | resourcefulness via predicate surface "survivalSkill" ⓘ |
| Tardigrada | anhydrobiosis via predicate surface "survivalStrategy" ⓘ |
| Tardigrada | anoxybiosis via predicate surface "survivalStrategy" ⓘ |
| Tardigrada | cryobiosis via predicate surface "survivalStrategy" ⓘ |
| Tardigrada | osmobiosis via predicate surface "survivalStrategy" ⓘ |
|
the Vidiians
surface form:
Vidiians
|
harvesting organs from other species via predicate surface "methodOfSurvival" ⓘ |
|
the Vidiians
surface form:
Vidiians
|
non-consensual organ transplants via predicate surface "methodOfSurvival" ⓘ |