helpsSurvive
P66149
predicate
Indicates that one entity provides support or advantage that increases another entity’s chances of survival.
All labels observed (5)
| Label | Occurrences |
|---|---|
| survivalStrategy | 14 |
| survivalSkill | 9 |
| methodOfSurvival | 3 |
| helpsSurvive canonical | 1 |
| survivalDependsOn | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: helpsSurvive
Generated description
Indicates that one entity provides support or advantage that increases another entity’s chances of survival.
Sample triples (28)
| Subject | Object |
|---|---|
| Dick Hallorann | Danny Torrance ⓘ |
| Selena | prioritizing survival over sentiment via predicate surface "survivalStrategy" ⓘ |
| Selena | avoiding emotional attachment early in the film via predicate surface "survivalStrategy" ⓘ |
|
the Vidiians
surface form:
Vidiians
|
harvesting organs from other species via predicate surface "methodOfSurvival" ⓘ |
|
the Vidiians
surface form:
Vidiians
|
non-consensual organ transplants via predicate surface "methodOfSurvival" ⓘ |
|
Columbus in Zombieland
surface form:
Columbus
|
avoid unnecessary risks via predicate surface "survivalStrategy" ⓘ |
|
Columbus in Zombieland
surface form:
Columbus
|
strict adherence to rules via predicate surface "survivalStrategy" ⓘ |
| Tardigrada | anhydrobiosis via predicate surface "survivalStrategy" ⓘ |
| Tardigrada | cryobiosis via predicate surface "survivalStrategy" ⓘ |
| Tardigrada | osmobiosis via predicate surface "survivalStrategy" ⓘ |
| Tardigrada | anoxybiosis via predicate surface "survivalStrategy" ⓘ |
| Sam Giddings | player choices via predicate surface "survivalDependsOn" ⓘ |
| Mei | hand-to-hand combat via predicate surface "survivalSkill" ⓘ |
| Mei | weapons proficiency via predicate surface "survivalSkill" ⓘ |
|
Eric (character)
surface form:
Eric (A Quiet Place: Day One)
|
staying silent and avoiding noise via predicate surface "survivalStrategy" ⓘ |
| Columbus | following strict rules via predicate surface "survivalStrategy" ⓘ |
| Nick Clark | adapting to walker-infested environments via predicate surface "survivalSkill" ⓘ |
| Nick Clark | using walker blood camouflage via predicate surface "survivalSkill" ⓘ |
| Ivan Denisovich Shukhov | careful hoarding of food via predicate surface "survivalStrategy" ⓘ |
| Ivan Denisovich Shukhov | maintaining personal dignity via predicate surface "survivalStrategy" ⓘ |
| Ivan Denisovich Shukhov | forming alliances with fellow prisoners via predicate surface "survivalStrategy" ⓘ |
| Solara | adaptability via predicate surface "survivalSkill" ⓘ |
| Solara | resourcefulness via predicate surface "survivalSkill" ⓘ |
| Daniel Salazar | interrogation via predicate surface "survivalSkill" ⓘ |
| Daniel Salazar | tactical planning via predicate surface "survivalSkill" ⓘ |
| Daniel Salazar | scavenging via predicate surface "survivalSkill" ⓘ |
| Joseph Curwen | occult means of returning to life via predicate surface "methodOfSurvival" ⓘ |
| Fundulosoma | persistence as dormant eggs during dry season via predicate surface "survivalStrategy" ⓘ |