storyElement
P35676
predicate
Indicates that one entity functions as a narrative component or part within the structure of another entity’s story.
All labels observed (58)
| Label | Occurrences |
|---|---|
| backstoryElement | 148 |
| hasStorylineElement | 128 |
| storyElement canonical | 92 |
| storylineInvolves | 18 |
| commonNarrativeElement | 17 |
| partOfStoryline | 12 |
| storyToldThrough | 10 |
| narrativeElements | 8 |
| storylineIncludes | 8 |
| typicalStoryElement | 8 |
| settingOfStoryArc | 7 |
| storyDevice | 6 |
| shortStoryComponent | 5 |
| storyToldIn | 5 |
| featuresNarrativeElement | 4 |
| inStoryOf | 4 |
| istTeilDerGeschichteVon | 4 |
| narrativeDetail | 4 |
| originWithinStory | 4 |
| partOfStory | 4 |
| storylineFeature | 4 |
| backstoryElementOf | 3 |
| commonStoryElement | 3 |
| plotSummaryElement | 3 |
| storyArcPart | 3 |
| storyElements | 3 |
| storyInvolves | 3 |
| storyUse | 3 |
| storylineInvolved | 3 |
| drivesNarrativeElement | 2 |
| featuresStory | 2 |
| inTulabharamStory | 2 |
| involvesStoryElement | 2 |
| isPartOfStory | 2 |
| legacyInStory | 2 |
| narrativeArcElement | 2 |
| partOfNarrativeStructure | 2 |
| storyCentrality | 2 |
| storyEnvironment | 2 |
| storyFunctionInCinderella | 2 |
| LittleIliadNarrativeScope | 1 |
| addsStoryline | 1 |
| embeddedStory | 1 |
| fourthStoryContent | 1 |
| frameNarrativeElement | 1 |
| settingOfPrologue | 1 |
| shipInStory | 1 |
| shortStoryAppearance | 1 |
| sourceStory | 1 |
| storyContinues | 1 |
| storyContribution | 1 |
| storyElementType | 1 |
| storyFrame | 1 |
| storyIntegration | 1 |
| storyStructureContext | 1 |
| storylineCharacteristic | 1 |
| storylineContext | 1 |
| typicalStoryStructure | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: storyElement
Generated description
Indicates that one entity functions as a narrative component or part within the structure of another entity’s story.
Sample triples (564)
| Subject | Object |
|---|---|
| Susan Alexander Kane | interview with newsreel reporter Jerry Thompson via predicate surface "storyToldThrough" ⓘ |
| Dok-Ondar's Den of Antiquities | connected to Black Spire Outpost backstory via predicate surface "storyIntegration" ⓘ |
| Pozdnyshev | relates his life story to fellow train passengers via predicate surface "storyFrame" ⓘ |
| Maverick (1957 TV series) | poker games via predicate surface "typicalStoryElement" ⓘ |
| Maverick (1957 TV series) | confidence schemes via predicate surface "typicalStoryElement" ⓘ |
| Maverick (1957 TV series) | comic reversals of Western clichés via predicate surface "typicalStoryElement" ⓘ |
| G. Callen | orphaned at a young age via predicate surface "backstoryElement" ⓘ |
| G. Callen | mysterious family background via predicate surface "backstoryElement" ⓘ |
| G. Callen | connections to Russian heritage via predicate surface "backstoryElement" ⓘ |
| Elijah Baley | Mirror Image via predicate surface "shortStoryAppearance" ⓘ |
| Rachel Creed | cared for terminally ill sister Zelda as a child via predicate surface "backstoryElement" ⓘ |
| Rachel Creed | witnessed Zelda Goldman’s painful death via predicate surface "backstoryElement" ⓘ |
| Jud Crandall | knowledge of past burials in the Micmac ground via predicate surface "backstoryElement" ⓘ |
| Jud Crandall | previous experience with resurrected beings via predicate surface "backstoryElement" ⓘ |
| The Dark Tower: The Gunslinger | The Gunslinger via predicate surface "shortStoryComponent" ⓘ |
| The Dark Tower: The Gunslinger | The Way Station via predicate surface "shortStoryComponent" ⓘ |
| The Dark Tower: The Gunslinger | The Oracle and the Mountains via predicate surface "shortStoryComponent" ⓘ |
| The Dark Tower: The Gunslinger | The Slow Mutants via predicate surface "shortStoryComponent" ⓘ |
| The Dark Tower: The Gunslinger |
The Gunslinger
via predicate surface "shortStoryComponent"
ⓘ
surface form:
The Gunslinger and the Dark Man
|
| Walter "Pops" Washington | involved in a controversial police shooting via predicate surface "backstoryElement" ⓘ |
| Walter "Pops" Washington | suing the city over alleged racial discrimination via predicate surface "backstoryElement" ⓘ |
| Basin City | The Hard Goodbye via predicate surface "settingOfStoryArc" ⓘ |
| Basin City | A Dame to Kill For via predicate surface "settingOfStoryArc" ⓘ |
| Basin City | The Big Fat Kill via predicate surface "settingOfStoryArc" ⓘ |
| Basin City | That Yellow Bastard via predicate surface "settingOfStoryArc" ⓘ |
| Basin City | Family Values via predicate surface "settingOfStoryArc" ⓘ |
| Basin City | Hell and Back via predicate surface "settingOfStoryArc" ⓘ |
| Miranda Bailey | struggle with OCD via predicate surface "storylineInvolves" ⓘ |
| Miranda Bailey | balancing career and motherhood via predicate surface "storylineInvolves" ⓘ |
| Miranda Bailey | hospital leadership challenges via predicate surface "storylineInvolves" ⓘ |
| Christian Grey | experienced childhood trauma via predicate surface "backstoryElement" ⓘ |
|
Luke
surface form:
Luke (Love Actually)
|
wedding storyline involving Juliet and Mark via predicate surface "partOfStoryline" ⓘ |
| World War II espionage (fictional) | secret agents via predicate surface "commonNarrativeElement" ⓘ |
| World War II espionage (fictional) | double agents via predicate surface "commonNarrativeElement" ⓘ |
| World War II espionage (fictional) | codebreaking via predicate surface "commonNarrativeElement" ⓘ |
| World War II espionage (fictional) | encrypted communications via predicate surface "commonNarrativeElement" ⓘ |
| World War II espionage (fictional) | clandestine meetings via predicate surface "commonNarrativeElement" ⓘ |
| World War II espionage (fictional) | dead drops via predicate surface "commonNarrativeElement" ⓘ |
| World War II espionage (fictional) | infiltration missions via predicate surface "commonNarrativeElement" ⓘ |
| World War II espionage (fictional) | escape and evasion via predicate surface "commonNarrativeElement" ⓘ |
| World War II espionage (fictional) | resistance networks via predicate surface "commonNarrativeElement" ⓘ |
| World War II espionage (fictional) | Gestapo or secret police antagonists via predicate surface "commonNarrativeElement" ⓘ |
| World War II espionage (fictional) | occupied cities via predicate surface "commonNarrativeElement" ⓘ |
| World War II espionage (fictional) | front-line infiltration via predicate surface "commonNarrativeElement" ⓘ |
| World War II espionage (fictional) | false documents via predicate surface "commonNarrativeElement" ⓘ |
| World War II espionage (fictional) | disguises via predicate surface "commonNarrativeElement" ⓘ |
| World War II espionage (fictional) | safe houses via predicate surface "commonNarrativeElement" ⓘ |
| World War II espionage (fictional) | assassination plots via predicate surface "commonNarrativeElement" ⓘ |
| World War II espionage (fictional) | supply drops via predicate surface "commonNarrativeElement" ⓘ |
| Middle-earth: Shadow of War | forging of a new Ring of Power ⓘ |