statusAfterEvents
P195315
predicate
Indicates the resulting status or condition of an entity after one or more specified events have occurred.
Observed surface forms (6)
| Surface form | Occurrences |
|---|---|
| statusAfterExpo | 2 |
| stateAfterEvent | 1 |
| statusAfterEndgame | 1 |
| statusAfterMyth | 1 |
| statusAfterProgram | 1 |
| statusPostCataclysm | 1 |
Sample triples (8)
| Subject | Object |
|---|---|
| Tol-in-Gaurhoth | ruined ⓘ |
| Elpis | remains with humankind via predicate surface "statusAfterMyth" ⓘ |
| Time Stone | Destroyed in main timeline via predicate surface "statusAfterEndgame" ⓘ |
| Camp Taurajo | ruins via predicate surface "statusPostCataclysm" ⓘ |
| Temple of Tears | destroyed by fire via predicate surface "stateAfterEvent" ⓘ |
|
Luc Deveraux in Universal Soldier
surface form:
Luc Deveraux
|
resurrected via predicate surface "statusAfterProgram" ⓘ |
|
McBarge floating McDonald's restaurant
surface form:
McBarge
|
closed via predicate surface "statusAfterExpo" ⓘ |
|
McBarge floating McDonald's restaurant
surface form:
McBarge
|
abandoned via predicate surface "statusAfterExpo" ⓘ |