developerOfWorkAppearingIn
P19093
predicate
Indicates that one entity is the creator or developer of a work in which another entity appears or is featured.
All labels observed (6)
| Label | Occurrences |
|---|---|
| developerOfWorkItAppearsIn | 9 |
| developerOfWorkAppearingIn canonical | 4 |
| gameDeveloperOfWorkAppearedIn | 3 |
| creatorOfWorkFeaturedIn | 1 |
| developerOfWorkHeAppearsIn | 1 |
| developerOfWorkTheyAppearIn | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: developerOfWorkAppearingIn
Generated description
Indicates that one entity is the creator or developer of a work in which another entity appears or is featured.
Sample triples (19)
| Subject | Object |
|---|---|
| Russell family | Giant Sparrow ⓘ |
| Bridges | Kojima Productions via predicate surface "gameDeveloperOfWorkAppearedIn" ⓘ |
| Dinosaur Land |
Nintendo R&D4
via predicate surface "developerOfWorkItAppearsIn"
ⓘ
surface form:
Nintendo EAD
|
| Slipice | Nintendo R&D1 via predicate surface "developerOfWorkItAppearsIn" ⓘ |
|
Halo (fictional ringworld from video game series)
surface form:
Halo (ringworld)
|
Bungie via predicate surface "developerOfWorkItAppearsIn" NERFINISHED ⓘ |
|
Halo (fictional ringworld from video game series)
surface form:
Halo (ringworld)
|
343 Industries via predicate surface "developerOfWorkItAppearsIn" NERFINISHED ⓘ |
| Deep Cut | Nintendo NERFINISHED ⓘ |
| Deep Cut | Nintendo EPD NERFINISHED ⓘ |
| Battista della Palla | Niccolò Machiavelli via predicate surface "creatorOfWorkFeaturedIn" NERFINISHED ⓘ |
| Bernard Bernoulli | LucasArts via predicate surface "developerOfWorkHeAppearsIn" NERFINISHED ⓘ |
| Shhwonk Fortress | Intelligent Systems NERFINISHED ⓘ |
|
Brava Centauri (space colony)
surface form:
Brava Centauri
|
Firaxis Games via predicate surface "developerOfWorkItAppearsIn" NERFINISHED ⓘ |
| First Battle of Hoover Dam | Obsidian Entertainment via predicate surface "developerOfWorkItAppearsIn" NERFINISHED ⓘ |
| Papa | Nintendo via predicate surface "gameDeveloperOfWorkAppearedIn" NERFINISHED ⓘ |
|
Loyalists
surface form:
Loyalists (Dishonored)
|
Arkane Studios via predicate surface "developerOfWorkTheyAppearIn" NERFINISHED ⓘ |
| Grand Palace | Arkane Studios via predicate surface "developerOfWorkItAppearsIn" NERFINISHED ⓘ |
| Harry Mason | Konami Computer Entertainment Tokyo via predicate surface "gameDeveloperOfWorkAppearedIn" NERFINISHED ⓘ |
|
fictional town of Redfall, Massachusetts
surface form:
Redfall, Massachusetts
|
Arkane Studios via predicate surface "developerOfWorkItAppearsIn" NERFINISHED ⓘ |
| Arbiter’s Chamber | Blizzard Entertainment via predicate surface "developerOfWorkItAppearsIn" NERFINISHED ⓘ |