soundMotif
P100410
predicate
Indicates a recurring or thematically significant sound pattern associated with an entity, event, or context.
All labels observed (7)
| Label | Occurrences |
|---|---|
| audioCue | 12 |
| soundAesthetic | 5 |
| soundPattern | 4 |
| audioTheme | 1 |
| soundCue | 1 |
| soundEffectUsage | 1 |
| soundMotif canonical | 1 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: soundMotif
Generated description
Indicates a recurring or thematically significant sound pattern associated with an entity, event, or context.
Sample triples (25)
| Subject | Object |
|---|---|
| The Emperor Jones | increasingly rapid drumbeat ⓘ |
|
Warden
surface form:
Warden (Minecraft)
|
heartbeat that speeds up when angered via predicate surface "soundCue" ⓘ |
| Slip Slide | water-related sound effects via predicate surface "audioTheme" ⓘ |
| ECM Records | reverberant acoustic sound via predicate surface "soundAesthetic" ⓘ |
| ECM Records | clarity and spaciousness via predicate surface "soundAesthetic" ⓘ |
| As Kingfishers Catch Fire | alliteration via predicate surface "soundPattern" ⓘ |
| As Kingfishers Catch Fire | internal rhyme via predicate surface "soundPattern" ⓘ |
| As Kingfishers Catch Fire | consonance via predicate surface "soundPattern" ⓘ |
| As Kingfishers Catch Fire | assonance via predicate surface "soundPattern" ⓘ |
| ECM New Series | clarity and spaciousness via predicate surface "soundAesthetic" ⓘ |
| ECM New Series | natural acoustic ambience via predicate surface "soundAesthetic" ⓘ |
| ECM New Series | emphasis on detail and dynamics via predicate surface "soundAesthetic" ⓘ |
| The Charge at Feather River | repeated use of the Wilhelm scream in battle scenes via predicate surface "soundEffectUsage" ⓘ |
| P-Switch | plays a distinctive timer sound when activated via predicate surface "audioCue" ⓘ |
| Headless Kamikaze | continuous scream via predicate surface "audioCue" ⓘ |
| Life Tap | Unique Warlock Hero Power sound via predicate surface "audioCue" ⓘ |
| Call Mech | features D.Va voice line when activated via predicate surface "audioCue" NERFINISHED ⓘ |
| Sound Barrier | unique voice line from Lúcio via predicate surface "audioCue" ⓘ |
| Pulse Bomb | distinct beeping before detonation via predicate surface "audioCue" ⓘ |
| Wraith Form | distinct activation sound via predicate surface "audioCue" ⓘ |
| Death Blossom | distinct voice line on activation via predicate surface "audioCue" ⓘ |
| Tactical Visor | “I’ve got you in my sights.” via predicate surface "audioCue" ⓘ |
| Angelic Descent | soft wing-like sound while gliding via predicate surface "audioCue" ⓘ |
| Dragonstrike | Distinct dragon roar via predicate surface "audioCue" ⓘ |
| No Russian | warning message about disturbing content before mission via predicate surface "audioCue" ⓘ |