Prioritized Experience Replay DQN
E98475
Prioritized Experience Replay DQN is a variant of the Deep Q-Network algorithm that improves learning efficiency by sampling more informative experiences with higher priority from the replay buffer.
All labels observed (3)
| Label | Occurrences |
|---|---|
| Prioritized Experience Replay | 3 |
| Prioritized DQN | 1 |
| Prioritized Experience Replay DQN canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T824085 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Prioritized Experience Replay DQN Context triple: [OpenAI Baselines, implementsAlgorithm, Prioritized Experience Replay DQN]
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A.
Atari deep Q-network
The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
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B.
Arcade Learning Environment
Arcade Learning Environment is a widely used research platform that provides a suite of Atari 2600 games for developing and evaluating reinforcement learning algorithms.
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C.
OpenAI Baselines
OpenAI Baselines is a collection of high-quality reference implementations of reinforcement learning algorithms released by OpenAI for research and benchmarking.
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D.
DRL
DRL is the U.S. State Department bureau responsible for promoting democracy, protecting human rights, and advancing labor rights worldwide.
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E.
MuZero
MuZero is a DeepMind reinforcement learning algorithm that learns to plan and master complex games like Go, chess, and Atari without being given the rules in advance.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Prioritized Experience Replay DQN Target entity description: Prioritized Experience Replay DQN is a variant of the Deep Q-Network algorithm that improves learning efficiency by sampling more informative experiences with higher priority from the replay buffer.
-
A.
Atari deep Q-network
The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
-
B.
Arcade Learning Environment
Arcade Learning Environment is a widely used research platform that provides a suite of Atari 2600 games for developing and evaluating reinforcement learning algorithms.
-
C.
OpenAI Baselines
OpenAI Baselines is a collection of high-quality reference implementations of reinforcement learning algorithms released by OpenAI for research and benchmarking.
-
D.
DRL
DRL is the U.S. State Department bureau responsible for promoting democracy, protecting human rights, and advancing labor rights worldwide.
-
E.
MuZero
MuZero is a DeepMind reinforcement learning algorithm that learns to plan and master complex games like Go, chess, and Atari without being given the rules in advance.
- F. None of above. chosen
Statements (48)
| Predicate | Object |
|---|---|
| instanceOf |
Deep Q-Network variant
ⓘ
deep reinforcement learning algorithm ⓘ |
| addresses |
inefficiency of uniform experience replay
ⓘ
learning from many uninformative transitions ⓘ |
| aimsTo |
improve learning efficiency
ⓘ
improve sample efficiency ⓘ speed up convergence ⓘ |
| applicationDomain |
Atari game playing
ⓘ
control tasks ⓘ |
| basedOn |
Atari deep Q-network
ⓘ
surface form:
Deep Q-Network
|
| benefit |
can improve performance on Atari 2600 benchmarks
ⓘ
focuses updates on transitions with high learning potential ⓘ |
| category | value-based deep reinforcement learning ⓘ |
| compatibleWith |
Double DQN
ⓘ
Dueling DQN ⓘ other off-policy value-based methods ⓘ |
| coreIdea |
prioritize transitions with large temporal-difference error
ⓘ
sample more informative transitions with higher probability ⓘ |
| evaluation | outperforms baseline DQN with uniform replay on many games ⓘ |
| extends | uniform experience replay ⓘ |
| field | reinforcement learning ⓘ |
| hasComponent |
importance sampling weight computation
ⓘ
priority update mechanism ⓘ priority-based sampling mechanism ⓘ |
| hyperparameter |
alpha controls degree of prioritization
ⓘ
beta controls strength of importance sampling correction ⓘ |
| influenced | later prioritized replay methods in RL ⓘ |
| introducedInPaper |
Prioritized Experience Replay DQN
self-linksurface differs
ⓘ
surface form:
Prioritized Experience Replay
|
| learningSignal | temporal-difference error magnitude ⓘ |
| modifies | sampling distribution over replay buffer ⓘ |
| proposedBy |
David Silver
ⓘ
Ioannis Antonoglou ⓘ John Quan ⓘ Tom Schaul ⓘ |
| publishedAt |
ICLR
ⓘ
surface form:
International Conference on Learning Representations 2016
|
| requires |
correction of sampling bias via importance sampling
ⓘ
storage of priorities alongside transitions in replay buffer ⓘ |
| samplingStrategy |
proportional prioritization
ⓘ
rank-based prioritization ⓘ |
| tradeOff | focus on rare high-error transitions vs coverage of state space ⓘ |
| trainingType | off-policy learning ⓘ |
| uses |
experience replay buffer
ⓘ
importance sampling exponent hyperparameter beta ⓘ importance sampling weights ⓘ neural network function approximator ⓘ priority exponent hyperparameter alpha ⓘ stochastic sampling from replay buffer ⓘ temporal-difference error as priority signal ⓘ |
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Subject: Prioritized Experience Replay DQN Description of subject: Prioritized Experience Replay DQN is a variant of the Deep Q-Network algorithm that improves learning efficiency by sampling more informative experiences with higher priority from the replay buffer.
Referenced by (5)
Full triples — surface form annotated when it differs from this entity's canonical label.