The Case for Video Art
E967658
UNEXPLORED
"The Case for Video Art" is an educational video essay from the PBS Digital Studios series *The Art Assignment* that explores the history, significance, and key concepts of video art as a contemporary artistic medium.
All labels observed (1)
| Label | Occurrences |
|---|---|
| The Case for Video Art canonical | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T12184014 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: The Case for Video Art Context triple: [The Art Assignment, notableWork, The Case for Video Art]
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A.
Program in Art, Culture and Technology
The Program in Art, Culture and Technology is an interdisciplinary academic unit at MIT that integrates artistic practice, cultural inquiry, and technological experimentation in research and education.
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B.
Art and technology – a new unity
"Art and technology – a new unity" is the famous guiding slogan of the Bauhaus movement, expressing its aim to integrate artistic creativity with modern industrial production.
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C.
Cinema 1: The Movement-Image
"Cinema 1: The Movement-Image" is a seminal philosophical work by Gilles Deleuze that develops a rigorous taxonomy of cinematic images and signs to rethink movement, time, and perception in film.
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D.
Living Videotext
Living Videotext was an early software company best known for developing pioneering outliner and scripting tools for personal computers in the 1980s.
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E.
What Is Art?
"What Is Art?" is an influential philosophical essay by Leo Tolstoy in which he critiques conventional aesthetics and argues that true art is defined by its capacity to sincerely communicate emotion and promote moral and spiritual unity among people.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: The Case for Video Art Target entity description: "The Case for Video Art" is an educational video essay from the PBS Digital Studios series *The Art Assignment* that explores the history, significance, and key concepts of video art as a contemporary artistic medium.
-
A.
The World Viewed: Reflections on the Ontology of Film
The World Viewed: Reflections on the Ontology of Film is a seminal philosophical work by Stanley Cavell that explores the nature, aesthetics, and significance of cinema.
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B.
Program in Art, Culture and Technology
The Program in Art, Culture and Technology is an interdisciplinary academic unit at MIT that integrates artistic practice, cultural inquiry, and technological experimentation in research and education.
-
C.
Art and technology – a new unity
"Art and technology – a new unity" is the famous guiding slogan of the Bauhaus movement, expressing its aim to integrate artistic creativity with modern industrial production.
-
D.
Cinema 1: The Movement-Image
"Cinema 1: The Movement-Image" is a seminal philosophical work by Gilles Deleuze that develops a rigorous taxonomy of cinematic images and signs to rethink movement, time, and perception in film.
-
E.
Living Videotext
Living Videotext was an early software company best known for developing pioneering outliner and scripting tools for personal computers in the 1980s.
- F. None of above. chosen
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.