Ghosts
E950331
Ghosts are an elite, covert special operations unit featured as the main playable squad in the Call of Duty: Ghosts campaign.
Statements (46)
| Predicate | Object |
|---|---|
| instanceOf |
fictional military unit
ⓘ
playable faction ⓘ special operations unit ⓘ |
| allegiance |
Allied forces opposing the Federation
ⓘ
United States of America ⓘ
surface form:
United States
|
| appearsIn | Call of Duty: Ghosts NERFINISHED ⓘ |
| appearsInFranchise | Call of Duty NERFINISHED ⓘ |
| baseOfOperations |
Fort Santa Monica
NERFINISHED
ⓘ
San Diego region safehouses ⓘ |
| commandStructure | led by Elias Walker NERFINISHED ⓘ |
| conflict | United States vs. Federation war ⓘ |
| developerOfWork | Infinity Ward NERFINISHED ⓘ |
| enemyFaction | Federation NERFINISHED ⓘ |
| equipment |
advanced military weaponry
ⓘ
military working dogs ⓘ tactical gear ⓘ |
| factionType | elite covert operations unit ⓘ |
| firstAppearance | Call of Duty: Ghosts (2013) NERFINISHED ⓘ |
| formationContext | post-ODIN strike conflict ⓘ |
| gameModeRole |
campaign protagonists
ⓘ
playable characters in single-player campaign ⓘ |
| genreOfWorkContext | first-person shooter ⓘ |
| medium | video game ⓘ |
| missionTypes |
high-value target elimination
ⓘ
reconnaissance ⓘ sabotage ⓘ |
| narrativeTheme | resistance against occupying force ⓘ |
| notableAsset | Riley NERFINISHED ⓘ |
| notableMember |
Ajax
NERFINISHED
ⓘ
David "Hesh" Walker NERFINISHED ⓘ Elias Walker NERFINISHED ⓘ Keegan P. Russ NERFINISHED ⓘ Kick NERFINISHED ⓘ Logan Walker NERFINISHED ⓘ Thomas A. Merrick NERFINISHED ⓘ |
| operationalScope | global ⓘ |
| primaryAntagonist | Gabriel T. Rorke NERFINISHED ⓘ |
| publisherOfWork | Activision NERFINISHED ⓘ |
| roleInWork | main playable squad in Call of Duty: Ghosts campaign ⓘ |
| setting | near-future alternate timeline ⓘ |
| successorRole | Logan Walker groomed as future Ghost NERFINISHED ⓘ |
| symbol | skull-patterned mask ⓘ |
| tactics |
covert infiltration
ⓘ
guerrilla warfare ⓘ stealth operations ⓘ |
| visualCharacteristic | skull-like face paint and masks ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.