matrix (virtual reality dataspace)

E945070

The matrix (virtual reality dataspace) is a vast, immersive global cyberspace in William Gibson’s *Neuromancer*, where users jack in to navigate and manipulate digital information as if it were a physical world.

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All labels observed (1)

Label Occurrences
matrix (virtual reality dataspace) canonical 1

Statements (45)

Predicate Object
instanceOf cyberspace
digital dataspace
fictional virtual reality environment
narrative setting
accessMethod cyberdeck interface
jacking in
neural interface
appearsInSeries Sprawl trilogy NERFINISHED
appearsInWork Neuromancer NERFINISHED
contains ICE (Intrusion Countermeasures Electronics) NERFINISHED
artificial intelligences
corporate data fortresses
simulated environments
creator William Gibson NERFINISHED
dataModel spatialized information landscape
describedAs consensual hallucination
vast immersive global cyberspace
distinguishedFrom the Matrix (film franchise virtual reality) NERFINISHED
genreContext cyberpunk
science fiction
governedBy corporate control
regulations on artificial intelligences
hasRepresentation city-like landscapes of data
geometric data structures
three-dimensional visual constructs
hasScale global
influencedConcept later depictions of cyberspace in fiction
visual metaphors for the internet
medium literature
narrativeRole primary arena for action in Neuromancer
symbol of information-age capitalism
perceptionMode sensory-immersive simulation
primaryFunction navigation and manipulation of digital information
risk death in cyberspace with real-world consequences
neurological damage
supportsActivity corporate espionage
cybernetic combat
data theft
hacking
technologyLevel advanced artificial intelligence
advanced cybernetics
temporalSetting near-future dystopia
usedByCharacter Case
Molly Millions NERFINISHED
other console cowboys

Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.

Neuromancer notableConcept matrix (virtual reality dataspace)