Tarn Adams
E941868
Tarn Adams is an American game developer best known as the co-creator and lead programmer of the complex simulation game Dwarf Fortress.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Tarn Adams canonical | 1 |
Statements (45)
| Predicate | Object |
|---|---|
| instanceOf |
human
ⓘ
indie game developer ⓘ programmer ⓘ video game developer ⓘ |
| basedIn | United States of America ⓘ |
| businessModel | donation-supported development (for many years of Dwarf Fortress) ⓘ |
| coCreatorOf | Dwarf Fortress NERFINISHED ⓘ |
| coFounderOf | Bay 12 Games NERFINISHED ⓘ |
| collaboratesWith | Zach Adams NERFINISHED ⓘ |
| countryOfCitizenship | United States of America ⓘ |
| developerOf | Dwarf Fortress NERFINISHED ⓘ |
| employer | Bay 12 Games NERFINISHED ⓘ |
| fieldOfWork |
game design
ⓘ
procedural generation ⓘ simulation games ⓘ video game development ⓘ |
| gameStyle | single-player simulation ⓘ |
| genre | roguelike games ⓘ |
| hasFanBase | Dwarf Fortress community ⓘ |
| hasNotableCollaboration | collaboration with Kitfox Games for Dwarf Fortress premium release ⓘ |
| hasNotableFeatureInWork |
complex combat and physics modeling in Dwarf Fortress
GENERATED
ⓘ
detailed simulation of dwarven society GENERATED ⓘ persistent generated worlds with history GENERATED ⓘ |
| hasRole |
lead designer of Dwarf Fortress
ⓘ
lead programmer of Dwarf Fortress ⓘ |
| influenced |
Minecraft
NERFINISHED
ⓘ
RimWorld NERFINISHED ⓘ various colony simulation games ⓘ |
| knownFor |
ASCII-based graphics in Dwarf Fortress (original version)
ⓘ
creating highly complex simulation systems ⓘ |
| languageOfWorkOrName | English ⓘ |
| laterPublishedOn |
Steam
NERFINISHED
ⓘ
itch.io NERFINISHED ⓘ |
| memberOf | Bay 12 Games NERFINISHED ⓘ |
| notableAchievement |
maintaining long-term independent development of Dwarf Fortress
ⓘ
pioneering emergent narrative in games through Dwarf Fortress ⓘ |
| notableWork | Dwarf Fortress NERFINISHED ⓘ |
| occupation |
computer programmer
ⓘ
game developer ⓘ |
| positionHeld | lead programmer of Dwarf Fortress ⓘ |
| programmingLanguageUsed | C++ NERFINISHED ⓘ |
| sibling | Zach Adams NERFINISHED ⓘ |
| workFocusesOn |
complex world simulation
ⓘ
emergent gameplay ⓘ procedural world generation ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.