Eran Egozy
E941350
Eran Egozy is an American engineer and entrepreneur best known as the co-founder of the video game company Harmonix, which created influential music and rhythm games like Guitar Hero and Rock Band.
All labels observed (1)
| Label | Occurrences |
|---|---|
| Eran Egozy canonical | 1 |
Statements (42)
| Predicate | Object |
|---|---|
| instanceOf |
engineer
ⓘ
entrepreneur ⓘ human ⓘ video game developer ⓘ |
| almaMater | Massachusetts Institute of Technology NERFINISHED ⓘ |
| basedIn | Boston NERFINISHED ⓘ |
| coFounded | Harmonix Music Systems NERFINISHED ⓘ |
| coFoundedWith | Alex Rigopulos NERFINISHED ⓘ |
| countryOfCitizenship | United States of America ⓘ |
| educatedAt | Massachusetts Institute of Technology ⓘ |
| employer | Harmonix Music Systems NERFINISHED ⓘ |
| fieldOfWork |
human-computer interaction
ⓘ
music technology ⓘ video game industry ⓘ |
| founded | Harmonix Music Systems NERFINISHED ⓘ |
| genreWorkedIn | music video games ⓘ |
| hasAcademicDegree |
Bachelor of Science in Electrical Engineering and Computer Science
ⓘ
Master of Science in Electrical Engineering and Computer Science ⓘ |
| hasCollaboratedWith | Alex Rigopulos NERFINISHED ⓘ |
| hasRole |
game designer
ⓘ
software engineer ⓘ technology executive ⓘ |
| industry |
interactive entertainment
ⓘ
video games ⓘ |
| knownFor |
Guitar Hero (video game series)
NERFINISHED
ⓘ
Rock Band (video game series) NERFINISHED ⓘ music-based video game design ⓘ |
| languageSpoken | English ⓘ |
| notableFor |
co-founding Harmonix Music Systems
ⓘ
development of music and rhythm video games ⓘ |
| notableWork |
development of Guitar Hero gameplay technology
ⓘ
development of Rock Band gameplay technology ⓘ |
| occupation |
engineer
ⓘ
entrepreneur ⓘ video game developer ⓘ |
| positionHeld | Chief Technical Officer of Harmonix Music Systems ⓘ |
| residence | Massachusetts ⓘ |
| specializesIn |
interactive music systems
ⓘ
real-time audio processing ⓘ rhythm game mechanics ⓘ |
| studied |
computer science
ⓘ
electrical engineering ⓘ |
Referenced by (1)
Full triples — surface form annotated when it differs from this entity's canonical label.